예제 #1
0
 void CurrentSceneGameManager(CurrentSceneStage _currentScene)
 {
     if (_currentScene == CurrentSceneStage.InTheGame)
     {
         SceneManager.LoadScene(GameWorldScenes[0]);
     }
 }
예제 #2
0
 void Start()
 {
     currentScene = CurrentSceneStage.InTheGame;
 }