/// <summary> /// Sets the game into play mode /// </summary> public void Play() { if (CurrentState == GameState.Ready) { CurrentPlayer.Activate(); EnvironmentRenderer.material.SetVector("_Velocity", new Vector4(0, -1)); EnvironmentRenderer.material.SetFloat("_Speed", GameConfig.OverallSpeed * 0.2f * Time.deltaTime); CurrentState = GameState.Playing; } }