예제 #1
0
        public override IEnumerable <MazeTransformationStep> InitializeMaze()
        {
            downright = new MazeCoordinate(CurrentMaze.GetWidth() - 1, 0);
            upperleft = new MazeCoordinate(0, CurrentMaze.GetHeight() - 1);

            CurrentMaze.OverrideAllMazeFields(MazeFieldType.Wall);
            return(null);
        }
예제 #2
0
 public override IEnumerable <MazeTransformationStep> InitializeMaze()
 {
     CurrentMaze.OverrideAllMazeFields(MazeFieldType.Wall);
     return(null);
 }