public override IEnumerable <MazeTransformationStep> InitializeMaze() { downright = new MazeCoordinate(CurrentMaze.GetWidth() - 1, 0); upperleft = new MazeCoordinate(0, CurrentMaze.GetHeight() - 1); CurrentMaze.OverrideAllMazeFields(MazeFieldType.Wall); return(null); }
public override IEnumerable <MazeTransformationStep> InitializeMaze() { CurrentMaze.OverrideAllMazeFields(MazeFieldType.Wall); return(null); }