public void RequestGamesList() { if (SocketClient.ActiveGameData.Connected) { CurrentLobbyProtocol gameRequest = new CurrentLobbyProtocol(); SocketClient.ActiveSocket.QueueMessage(gameRequest); } }
private void SetAvailableGames(BaseProtocol protocol) { currentLobbyData = protocol as CurrentLobbyProtocol; print("Display match..." + currentLobbyData.GetJson(out int _));; BuildMatchSelect( ); }