public IEnumerator AnalyzeAll() { #if UNITY_EDITOR var complexities = new List <string>(); var gameLevels = UnityResourceUtils.FindAssetsByType <GameLevels>(); foreach (var zone in gameLevels) { foreach (var level in zone.Value) { if (level.IsTutorial) { continue; } map.InitLevel(level.name); current.SelectLevel(level, -1, -1); current.Init(); var levelMap = map.GetLevelMap(); var stats = levelMap.BasicComplexityStats(); complexities.Add(stats.ToString()); Debug.Log($"Stats: {stats}"); yield return(new WaitForEndOfFrame()); } } Debug.Log($"Analyzed {complexities.Count} Levels in {gameLevels.Count} Zones for Complexity"); #endif yield break; }
private void Calculate() { var levelMap = map.GetLevelMap(); var stats = levelMap.BasicComplexityStats(); levelName = stats.LevelName; difficulty = stats.Difficulty; rawScore = stats.Score; totalJumps = stats.NumJumps; numSpaces = stats.NumSpaces; pieceComplexity = stats.PieceComplexity; }