protected InteractiveItem Interact()
        {
            CurrentItem?.Interact(transform);
            if (CurrentItem is FizzleBox && carryingObject)
            {
                carriedObject(carryingObject);
            }
            if (CurrentItem is FizzleBox && !carryingObject)
            {
                releasedObject(carryingObject);
            }
            FizzleButton currentItem = CurrentItem as FizzleButton;

            if (currentItem != null)
            {
                pressedButton(currentItem);
            }
            return(CurrentItem);
        }