public void AUT_UriSchemeGenerator_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _uriSchemeGeneratorInstance.ShouldBeAssignableTo <UriSchemeGenerator>();
     _uriSchemeGeneratorInstanceFixture.ShouldBeAssignableTo <UriSchemeGenerator>();
     CurrentInstance.ShouldBeAssignableTo <UriSchemeGenerator>();
 }
예제 #2
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 public void AUT_IntPtrGuard_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _intPtrGuardInstance.ShouldBeAssignableTo <IntPtrGuard>();
     _intPtrGuardInstanceFixture.ShouldBeAssignableTo <IntPtrGuard>();
     CurrentInstance.ShouldBeAssignableTo <IntPtrGuard>();
 }
 public void AUT_RandomDateTimeSequenceGenerator_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _randomDateTimeSequenceGeneratorInstance.ShouldBeAssignableTo <RandomDateTimeSequenceGenerator>();
     _randomDateTimeSequenceGeneratorInstanceFixture.ShouldBeAssignableTo <RandomDateTimeSequenceGenerator>();
     CurrentInstance.ShouldBeAssignableTo <RandomDateTimeSequenceGenerator>();
 }
 public void AUT_SortedDictionarySpecification_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _sortedDictionarySpecificationInstance.ShouldBeAssignableTo <SortedDictionarySpecification>();
     _sortedDictionarySpecificationInstanceFixture.ShouldBeAssignableTo <SortedDictionarySpecification>();
     CurrentInstance.ShouldBeAssignableTo <SortedDictionarySpecification>();
 }
 public void AUT_NumericRangedRequestRelay_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _numericRangedRequestRelayInstance.ShouldBeAssignableTo <NumericRangedRequestRelay>();
     _numericRangedRequestRelayInstanceFixture.ShouldBeAssignableTo <NumericRangedRequestRelay>();
     CurrentInstance.ShouldBeAssignableTo <NumericRangedRequestRelay>();
 }
예제 #6
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 public void AUT_StringLengthAttributeRelay_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _stringLengthAttributeRelayInstance.ShouldBeAssignableTo <StringLengthAttributeRelay>();
     _stringLengthAttributeRelayInstanceFixture.ShouldBeAssignableTo <StringLengthAttributeRelay>();
     CurrentInstance.ShouldBeAssignableTo <StringLengthAttributeRelay>();
 }
 public void AUT_MinAndMaxLengthAttributeRelay_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _minAndMaxLengthAttributeRelayInstance.ShouldBeAssignableTo <MinAndMaxLengthAttributeRelay>();
     _minAndMaxLengthAttributeRelayInstanceFixture.ShouldBeAssignableTo <MinAndMaxLengthAttributeRelay>();
     CurrentInstance.ShouldBeAssignableTo <MinAndMaxLengthAttributeRelay>();
 }
 public void AUT_OmitOnRecursionGuard_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _omitOnRecursionGuardInstance.ShouldBeAssignableTo <OmitOnRecursionGuard>();
     _omitOnRecursionGuardInstanceFixture.ShouldBeAssignableTo <OmitOnRecursionGuard>();
     CurrentInstance.ShouldBeAssignableTo <OmitOnRecursionGuard>();
 }
 public void AUT_TypeArgumentsCannotBeInferredException_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _typeArgumentsCannotBeInferredExceptionInstance.ShouldBeAssignableTo <TypeArgumentsCannotBeInferredException>();
     _typeArgumentsCannotBeInferredExceptionInstanceFixture.ShouldBeAssignableTo <TypeArgumentsCannotBeInferredException>();
     CurrentInstance.ShouldBeAssignableTo <TypeArgumentsCannotBeInferredException>();
 }
 public void AUT_EmailAddressLocalPart_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _emailAddressLocalPartInstance.ShouldBeAssignableTo <EmailAddressLocalPart>();
     _emailAddressLocalPartInstanceFixture.ShouldBeAssignableTo <EmailAddressLocalPart>();
     CurrentInstance.ShouldBeAssignableTo <EmailAddressLocalPart>();
 }
예제 #11
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 public void AUT_FiniteSequenceRelay_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _finiteSequenceRelayInstance.ShouldBeAssignableTo <FiniteSequenceRelay>();
     _finiteSequenceRelayInstanceFixture.ShouldBeAssignableTo <FiniteSequenceRelay>();
     CurrentInstance.ShouldBeAssignableTo <FiniteSequenceRelay>();
 }
예제 #12
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 public void AUT_DomainName_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _domainNameInstance.ShouldBeAssignableTo <DomainName>();
     _domainNameInstanceFixture.ShouldBeAssignableTo <DomainName>();
     CurrentInstance.ShouldBeAssignableTo <DomainName>();
 }
예제 #13
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 public void AUT_RangedSequenceRequest_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _rangedSequenceRequestInstance.ShouldBeAssignableTo <RangedSequenceRequest>();
     _rangedSequenceRequestInstanceFixture.ShouldBeAssignableTo <RangedSequenceRequest>();
     CurrentInstance.ShouldBeAssignableTo <RangedSequenceRequest>();
 }
 public void AUT_GreedyAttribute_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _greedyAttributeInstance.ShouldBeAssignableTo <GreedyAttribute>();
     _greedyAttributeInstanceFixture.ShouldBeAssignableTo <GreedyAttribute>();
     CurrentInstance.ShouldBeAssignableTo <GreedyAttribute>();
 }
 public void AUT_PropertyRequestRelay_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _propertyRequestRelayInstance.ShouldBeAssignableTo <PropertyRequestRelay>();
     _propertyRequestRelayInstanceFixture.ShouldBeAssignableTo <PropertyRequestRelay>();
     CurrentInstance.ShouldBeAssignableTo <PropertyRequestRelay>();
 }
예제 #16
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 public void AUT_FavorListsAttribute_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _favorListsAttributeInstance.ShouldBeAssignableTo <FavorListsAttribute>();
     _favorListsAttributeInstanceFixture.ShouldBeAssignableTo <FavorListsAttribute>();
     CurrentInstance.ShouldBeAssignableTo <FavorListsAttribute>();
 }
예제 #17
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 public void AUT_UInt32SequenceGenerator_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _uInt32SequenceGeneratorInstance.ShouldBeAssignableTo <UInt32SequenceGenerator>();
     _uInt32SequenceGeneratorInstanceFixture.ShouldBeAssignableTo <UInt32SequenceGenerator>();
     CurrentInstance.ShouldBeAssignableTo <UInt32SequenceGenerator>();
 }
 public void AUT_CompositeCustomization_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _compositeCustomizationInstance.ShouldBeAssignableTo <CompositeCustomization>();
     _compositeCustomizationInstanceFixture.ShouldBeAssignableTo <CompositeCustomization>();
     CurrentInstance.ShouldBeAssignableTo <CompositeCustomization>();
 }
예제 #19
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 public void AUT_NoConstructorsSpecification_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _noConstructorsSpecificationInstance.ShouldBeAssignableTo <NoConstructorsSpecification>();
     _noConstructorsSpecificationInstanceFixture.ShouldBeAssignableTo <NoConstructorsSpecification>();
     CurrentInstance.ShouldBeAssignableTo <NoConstructorsSpecification>();
 }
예제 #20
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 public void AUT_DictionaryFiller_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _dictionaryFillerInstance.ShouldBeAssignableTo <DictionaryFiller>();
     _dictionaryFillerInstanceFixture.ShouldBeAssignableTo <DictionaryFiller>();
     CurrentInstance.ShouldBeAssignableTo <DictionaryFiller>();
 }
 public void AUT_RandomBooleanSequenceCustomization_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _randomBooleanSequenceCustomizationInstance.ShouldBeAssignableTo <RandomBooleanSequenceCustomization>();
     _randomBooleanSequenceCustomizationInstanceFixture.ShouldBeAssignableTo <RandomBooleanSequenceCustomization>();
     CurrentInstance.ShouldBeAssignableTo <RandomBooleanSequenceCustomization>();
 }
예제 #22
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 public void AUT_FreezeOnMatchCustomization_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _freezeOnMatchCustomizationInstance.ShouldBeAssignableTo <FreezeOnMatchCustomization>();
     _freezeOnMatchCustomizationInstanceFixture.ShouldBeAssignableTo <FreezeOnMatchCustomization>();
     CurrentInstance.ShouldBeAssignableTo <FreezeOnMatchCustomization>();
 }
 public void AUT_SingletonSpecimenBuilderNodeStackAdapterCollection_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _singletonSpecimenBuilderNodeStackAdapterCollectionInstance.ShouldBeAssignableTo <SingletonSpecimenBuilderNodeStackAdapterCollection>();
     _singletonSpecimenBuilderNodeStackAdapterCollectionInstanceFixture.ShouldBeAssignableTo <SingletonSpecimenBuilderNodeStackAdapterCollection>();
     CurrentInstance.ShouldBeAssignableTo <SingletonSpecimenBuilderNodeStackAdapterCollection>();
 }
예제 #24
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 public void AUT_FalseRequestSpecification_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _falseRequestSpecificationInstance.ShouldBeAssignableTo <FalseRequestSpecification>();
     _falseRequestSpecificationInstanceFixture.ShouldBeAssignableTo <FalseRequestSpecification>();
     CurrentInstance.ShouldBeAssignableTo <FalseRequestSpecification>();
 }
 public void AUT_GreedyConstructorQuery_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _greedyConstructorQueryInstance.ShouldBeAssignableTo <GreedyConstructorQuery>();
     _greedyConstructorQueryInstanceFixture.ShouldBeAssignableTo <GreedyConstructorQuery>();
     CurrentInstance.ShouldBeAssignableTo <GreedyConstructorQuery>();
 }
예제 #26
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 public void AUT_SeededFactory_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _seededFactoryInstance.ShouldBeAssignableTo <SeededFactory <dynamic> >();
     _seededFactoryInstanceFixture.ShouldBeAssignableTo <SeededFactory <dynamic> >();
     CurrentInstance.ShouldBeAssignableTo <SeededFactory <dynamic> >();
 }
 public void AUT_MutableValueTypeGenerator_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _mutableValueTypeGeneratorInstance.ShouldBeAssignableTo <MutableValueTypeGenerator>();
     _mutableValueTypeGeneratorInstanceFixture.ShouldBeAssignableTo <MutableValueTypeGenerator>();
     CurrentInstance.ShouldBeAssignableTo <MutableValueTypeGenerator>();
 }
예제 #28
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 public void AUT_SupportMutableValueTypesCustomization_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _supportMutableValueTypesCustomizationInstance.ShouldBeAssignableTo <SupportMutableValueTypesCustomization>();
     _supportMutableValueTypesCustomizationInstanceFixture.ShouldBeAssignableTo <SupportMutableValueTypesCustomization>();
     CurrentInstance.ShouldBeAssignableTo <SupportMutableValueTypesCustomization>();
 }
예제 #29
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 public void AUT_TypeRelay_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _typeRelayInstance.ShouldBeAssignableTo <TypeRelay>();
     _typeRelayInstanceFixture.ShouldBeAssignableTo <TypeRelay>();
     CurrentInstance.ShouldBeAssignableTo <TypeRelay>();
 }
 public void AUT_FactoryMethodQuery_Is_Instance_Type_Verify_Test()
 {
     // Assert
     _factoryMethodQueryInstance.ShouldBeAssignableTo <FactoryMethodQuery>();
     _factoryMethodQueryInstanceFixture.ShouldBeAssignableTo <FactoryMethodQuery>();
     CurrentInstance.ShouldBeAssignableTo <FactoryMethodQuery>();
 }