private void PlayQueueButton_Click(object sender, RoutedEventArgs e) { MenuItem menuItem = (MenuItem)sender; DACPElement item = menuItem.DataContext as DACPElement; if (item == null) { return; } PlayQueueMode mode; switch (menuItem.Name) { case "PlayNextButton": mode = PlayQueueMode.PlayNext; break; case "AddToUpNextButton": mode = PlayQueueMode.AddToQueue; break; default: return; } if (item is Album) { RemoteUtility.HandleLibraryQueueTask(((Album)item).Play(mode)); return; } if (item is Song) { RemoteUtility.HandleLibraryQueueTask(CurrentGroup.PlaySong((Song)item, mode)); return; } }
/// <summary> /// Adds a unit to the undo manager without executing it /// </summary> /// <param name="unit">The UndoUnit to add</param> void Add(UndoUnit <T> unit) { if (IsBlocked) { throw new InvalidOperationException("Attempt to add undo operation while blocked"); } if (CurrentGroup != null) { CurrentGroup.Add(unit); } else { RemoveAllRedoUnits(); _units.Add(unit); // Limit undo stack size if (_units.Count > _maxUnits) { // Update unmodified index if (_unmodifiedPos >= 0) { _unmodifiedPos--; } // Remove _units.RemoveAt(0); } else { _currentPos++; } } }
/// <summary> /// Changes the current channel after a specified delay. /// </summary> /// <param name="channelIdx">The (1 based) index within the group of the channel to change to.</param> /// <param name="useZapDelay">If true, the configured zap delay is used. Otherwise it zaps immediately.</param> public void ZapToChannelIndex(int channelIdx, bool useZapDelay) { IList <GroupMap> channels = CurrentGroup.ReferringGroupMap(); if (channelIdx < 1 || channelIdx > channels.Count) { Log.Debug("ZapToChannelIndex, channelIdx out-of-range:{0}", channelIdx); return; } //Check channelIdx against visible channels in guide GroupMap gm; Channel chan; int guideIdx = 0; for (int i = 0; i < channels.Count; i++) { gm = (GroupMap)channels[i]; chan = (Channel)gm.ReferencedChannel(); if (chan.VisibleInGuide) { guideIdx++; } if (guideIdx == channelIdx) { ZapToChannel(chan, useZapDelay); return; } } }
object ReadValueContents(Type knownType) { Type type; var typeAttrib = CurrentGroup.Attribute("type"); if (typeAttrib == null) { type = knownType; } else if (typeAttrib.Value == "null") { return(null); } else { type = SerializerRegistry.ParseSerializedType(typeAttrib.Value); } var serializer = SerializerRegistry.GetSerializer(type); object value; serializer.DeserializeConstructor(out value, _version, this); serializer.DeserializeContents(ref value, _version, this); serializer.DeserializeBacklinks(ref value, _version, this); return(value); }
public override void RunOnClock() { if (GroupQueue.Count != 0 || CurrentGroup != null) { // If CurrentGroup is 0, then we need to get a group. if (CurrentGroup == null) { DequeueGroup(); } // If 'PeopleAllowedToMove' has reached member count. Then allow them to continue. if (1 <= PeopleAllowedToMove) { CurrentGroup.RemoveAgents(1); CurrentGroup.CurrentNode.RemoveAgents(1); PeopleAllowedToMove--; } // If not. Then we need to count it up with the flow rate of the door. PeopleAllowedToMove += GetFlowRate(); if (CurrentGroup.MemberCount == 0) { DequeueGroup(); } } else { PeopleAllowedToMove = 0; } }
/// <summary> /// Prints the property status in the trace log. /// </summary> /// <remarks>For debugging purposes only.</remarks> private void PrintStatus() { DebugTrace("CurrentIndex=" + CurrentIndex.ToString()); DebugTrace("PageSize=" + PageSize.ToString()); DebugTrace("RecordCount=" + RecordCount.ToString()); DebugTrace("CurrentGroup=" + CurrentGroup.ToString()); }
/// <summary> /// Checks the settings. /// </summary> /// <returns></returns> private bool CheckSettings() { _rockContext = _rockContext ?? new RockContext(); if (CurrentGroup == null) { NavigateToHomePage(); return(false); } //Authorization check. Nothing is visible otherwise if (!CurrentGroup.IsAuthorized(Authorization.EDIT, CurrentPerson)) { return(false); } _defaultGroupRole = CurrentGroup.GroupType.DefaultGroupRole; _dvcConnectionStatus = DefinedValueCache.Get(GetAttributeValue("ConnectionStatus").AsGuid()); if (_dvcConnectionStatus == null) { return(false); } _dvcRecordStatus = DefinedValueCache.Get(GetAttributeValue("RecordStatus").AsGuid()); if (_dvcRecordStatus == null) { return(false); } return(true); }
/// <summary> /// Changes the current channel (based on channel number) after a specified delay. /// </summary> /// <param name="channelNr">The nr of the channel to change to.</param> /// <param name="useZapDelay">If true, the configured zap delay is used. Otherwise it zaps immediately.</param> public void ZapToChannelNumber(int channelNr, bool useZapDelay) { IList <GroupMap> channels = CurrentGroup.ReferringGroupMap(); if (channelNr >= 0) { Log.Debug("channels.Count {0}", channels.Count); bool found = false; int iCounter = 0; Channel chan; while (iCounter < channels.Count && found == false) { chan = ((GroupMap)channels[iCounter]).ReferencedChannel(); Log.Debug("chan {0}", chan.DisplayName); if (chan.VisibleInGuide) { if (chan.ChannelNumber == channelNr) { Log.Debug("find channel: iCounter {0}, chan.ChannelNumber {1}, chan.DisplayName {2}, channels.Count {3}", iCounter, chan.ChannelNumber, chan.DisplayName, channels.Count); found = true; ZapToChannel(iCounter + 1, useZapDelay); } } iCounter++; } if (found) { m_zapChannelNr = channelNr; } } }
protected void btnSMSSend_Click(object sender, EventArgs e) { bool sendToParents = cbEmailSendToParents.Checked; string subject = tbSubject.Text; string body = tbBody.Text; if (Page.IsValid) { _rockContext = new RockContext(); var communication = UpdateCommunication(_rockContext); if (communication != null) { AddRecepients(communication, cbSMSSendToParents.Checked); communication.SMSMessage = tbMessage.Text; communication.SMSFromDefinedValueId = DefinedValueCache.Get(CurrentGroup.GetAttributeValue("TextMessageFrom").AsGuid()).Id; communication.Status = CommunicationStatus.Approved; communication.ReviewedDateTime = RockDateTime.Now; communication.ReviewerPersonAliasId = CurrentPersonAliasId; _rockContext.SaveChanges(); var transaction = new Rock.Transactions.SendCommunicationTransaction(); transaction.CommunicationId = communication.Id; transaction.PersonAlias = CurrentPersonAlias; Rock.Transactions.RockQueue.TransactionQueue.Enqueue(transaction); } } cbSMSSendToParents.Checked = false; pnlEmail.Visible = false; pnlSMS.Visible = false; pnlMain.Visible = true; maSent.Show("Your message will be been sent shortly.", ModalAlertType.Information); }
protected override void OnListItemTap(DACPElement item, Common.Phone.Controls.LongListSelector list, bool isPlayButton) { if (item is Song) { RemoteUtility.HandleLibraryPlayTask(CurrentGroup.PlaySong((Song)item)); return; } }
public void AddRawFileJobsToCurrentGroup(string file) { ProcessItem item = new IdNamePairProcessItem() { Name = file }; CurrentGroup.Add(item); }
public IEnumerable <object> ReadSet(Type knownType, string itemName, bool allowCircularDependencies) { foreach (var element in CurrentGroup.Elements(itemName)) { _groups.Push(element); yield return(ReadContents(knownType, allowCircularDependencies)); _groups.Pop(); } }
private void ShuffleButton_Tap(object sender, System.Windows.Input.GestureEventArgs e) { if (CurrentGroup == null) { return; } RemoteUtility.HandleLibraryPlayTask(CurrentGroup.Shuffle()); e.Handled = true; }
private void showRosterEmail(int?id) { hfCommunication.Value = id.ToString(); CurrentGroup.LoadAttributes(); cbEmailSendToParents.Visible = CurrentGroup.GetAttributeValue("AllowEmailParents").AsBoolean(); pnlMain.Visible = false; pnlEmail.Visible = true; DisplayEmailRecipients(); }
public void RemoveItemFromCurrentGroup(ProcessItem item) { string name = item.Name; var child = CurrentGroup.FirstOrDefault(i => i.Name == name); if (child != null && child.Name == name) { CurrentGroup.Remove(child); } }
/// <summary> /// Changes to the previous channel in the current group. /// </summary> /// <param name="useZapDelay">If true, the configured zap delay is used. Otherwise it zaps immediately.</param> public void ZapToPreviousChannel(bool useZapDelay) { Channel currentChan = null; int currindex; if (m_zapchannel == null) { currentChan = Channel; currindex = GetChannelIndex(Channel); } else { currentChan = m_zapchannel; currindex = GetChannelIndex(m_zapchannel); // Zap from last zap channel } GroupMap gm; Channel chan; //check if channel is visible //if not find next visible do { // Step to prev channel currindex--; if (currindex < 0) { currindex = CurrentGroup.ReferringGroupMap().Count - 1; } gm = (GroupMap)CurrentGroup.ReferringGroupMap()[currindex]; chan = (Channel)gm.ReferencedChannel(); } while (!chan.VisibleInGuide); TVHome.UserChannelChanged = true; m_zapchannel = chan; m_zapchannel.CurrentGroup = null; m_zapChannelNr = -1; Log.Info("Navigator:ZapPrevious {0}->{1}", currentChan.DisplayName, m_zapchannel.DisplayName); if (GUIWindowManager.ActiveWindow == (int)(int)GUIWindow.Window.WINDOW_TVFULLSCREEN) { if (useZapDelay) { m_zaptime = DateTime.Now.AddMilliseconds(m_zapdelay); } else { m_zaptime = DateTime.Now; } } else { m_zaptime = DateTime.Now; } RaiseOnZapChannelEvent(); }
/// <summary> /// Changes to the next channel in the current group. /// </summary> /// <param name="useZapDelay">If true, the configured zap delay is used. Otherwise it zaps immediately.</param> public void ZapToNextChannel(bool useZapDelay) { Channel currentChan = null; int currindex; if (m_zapchannel == null) { currindex = GetChannelIndex(Channel); currentChan = Channel; } else { currindex = GetChannelIndex(m_zapchannel); // Zap from last zap channel currentChan = Channel; } GroupMap gm; Channel chan; //check if channel is visible //if not find next visible do { // Step to next channel currindex++; if (currindex >= CurrentGroup.ReferringGroupMap().Count) { currindex = 0; } gm = (GroupMap)CurrentGroup.ReferringGroupMap()[currindex]; chan = (Channel)gm.ReferencedChannel(); } while (!chan.VisibleInGuide); TVHome.UserChannelChanged = true; ZapChannel = chan; m_zapchannel.CurrentGroup = null; Log.Info("Navigator:ZapNext {0}:{1}->{2}:{3},index:{4}", currentChan.DisplayName, currentChan.ChannelNumber, m_zapchannel.DisplayName, m_zapchannel.ChannelNumber, currindex); if (GUIWindowManager.ActiveWindow == (int)(int)GUIWindow.Window.WINDOW_TVFULLSCREEN) { if (useZapDelay) { m_zaptime = DateTime.Now.AddMilliseconds(m_zapShortDelay); } else { m_zaptime = DateTime.Now; } } else { m_zaptime = DateTime.Now; } RaiseOnZapChannelEvent(); }
protected void btnAddGroup_Click(object sender, ImageClickEventArgs e) { MacroDesignerGroup root = GetRootGroup(); root.StoreData(); MacroDesignerTree item = CurrentGroup.AddGroup(); AddGroup(item.IDPath); root.BuildDesigner(true); }
protected void btnEmail_Click(object sender, EventArgs e) { tbBody.Text = ""; tbSubject.Text = ""; CurrentGroup.LoadAttributes(); cbEmailSendToParents.Visible = CurrentGroup.GetAttributeValue("AllowEmailParents").AsBoolean(); pnlMain.Visible = false; pnlEmail.Visible = true; DisplayEmailRecipients(); }
protected void btnSMS_Click(object sender, EventArgs e) { tbMessage.Text = ""; CurrentGroup.LoadAttributes(); cbSMSSendToParents.Visible = CurrentGroup.GetAttributeValue("AllowEmailParents").AsBoolean(); pnlMain.Visible = false; pnlSMS.Visible = true; DisplaySMSRecipients(); ScriptManager.RegisterStartupScript(Page, Page.GetType(), "smsCharCount", smsScript, true); }
public object Read(Type knownType, string name, bool allowCircularDependencies) { Assert.IsNotNull(name); var groupElem = CurrentGroup.GetElement(name); _groups.Push(groupElem); var result = ReadContents(knownType, allowCircularDependencies); _groups.Pop(); return(result); }
/// <summary> /// Raises the <see cref="E:System.Web.UI.Control.Init" /> event. /// </summary> /// <param name="e">An <see cref="T:System.EventArgs" /> object that contains the event data.</param> protected override void OnInit(EventArgs e) { base.OnInit(e); RegisterScript(); _rockContext = new RockContext(); if (CurrentGroup != null && CurrentGroup.IsAuthorized(Authorization.EDIT, CurrentPerson)) { _canEdit = true; } }
protected override void InitializeApplicationBar() { base.InitializeApplicationBar(); AddApplicationBarMenuItem(LocalizedStrings.BrowseArtistPlayAllSongs, () => { if (CurrentGroup == null) { return; } RemoteUtility.HandleLibraryPlayTask(CurrentGroup.Play()); }); }
/// <summary> /// Changes the current channel after a specified delay. /// </summary> /// <param name="channelNr">The nr of the channel to change to.</param> /// <param name="useZapDelay">If true, the configured zap delay is used. Otherwise it zaps immediately.</param> public void ZapToChannel(int channelNr, bool useZapDelay) { IList <GroupMap> channels = CurrentGroup.ReferringGroupMap(); m_zapChannelNr = channelNr; channelNr--; if (channelNr >= 0 && channelNr < channels.Count) { GroupMap gm = (GroupMap)channels[channelNr]; Channel chan = gm.ReferencedChannel(); TVHome.UserChannelChanged = true; ZapToChannel(chan, useZapDelay); } }
internal void UpdateCurrentGroup(string name, string desc) { CurrentGroup.name = name; CurrentGroup.Description = desc; CurrentGroup.HasChnaged(); dbContext.SaveChanges(); MessageBox.Show("Group" + CurrentGroup.name + " Was Created"); //var x = AllGroups.Find( g =>g.Id.Equals(CurrentGroup.Id)); //if (x != null) //{ // x = CurrentGroup; //} OnPropertyChanged("AllGroups"); }
/// <summary> /// Retrieves the index of the current channel. /// </summary> /// <returns></returns> private int GetChannelIndex(Channel ch) { IList <GroupMap> groupMaps = CurrentGroup.ReferringGroupMap(); for (int i = 0; i < groupMaps.Count; i++) { GroupMap gm = (GroupMap)groupMaps[i]; Channel chan = (Channel)gm.ReferencedChannel(); if (chan.IdChannel == ch.IdChannel) { return(i); } } return(0); // Not found, return first channel index }
public void AddOrEditWatcherEntry(DateTime timestamp, WatcherChangeTypes changeType, string path) { long id = ComputeGroupId(timestamp); if (CurrentGroup == null || id != CurrentGroup.Id) { CurrentGroup = new WatcherEntryGroup(id, timestamp); if (!this.GroupDict.ContainsKey(id)) { GroupDict.Add(id, CurrentGroup); } } CurrentGroup.AddOrEditWatcherEntry(changeType, path); }
/// <summary> Drills down recursively until a segment is reached.</summary> private void FindLeaf() { if (currentChild == -1) { currentChild = 0; } var c = CurrentGroup.GetClass(childNames[currentChild]); if (typeof(IGroup).IsAssignableFrom(c)) { DrillDown(currentChild, 0); FindLeaf(); } }
object ReadReferenceContents(Type knownType, bool allowCircularDependencies) { long id = (long)CurrentGroup.Attribute("ref"); if (id == 0) { return(null); } var info = _rootReferences[id]; DeserializeConstructor(info); DeserializeContents(info, allowCircularDependencies); return(info.Value); }
/// <summary> Returns the given rep of the structure at the current location. /// If at root, always returns the root (the rep is ignored). /// </summary> public virtual IStructure GetCurrentStructure(int rep) { IStructure ret = null; if (currentChild != -1) { var childName = childNames[currentChild]; ret = CurrentGroup.GetStructure(childName, rep); } else { ret = CurrentGroup; } return(ret); }