예제 #1
0
        // Window moves through pan gestures.
        private void OnWinPanGestureDetected(object source, PanGestureDetector.DetectedEventArgs e)
        {
            if (currentGesture <= CurrentGesture.PanGesture /*&& panGesture.NumberOfTouches == 1*/)
            {
                PanGesture panGesture = e.PanGesture;

                if (panGesture.State == Gesture.StateType.Started)
                {
                    currentGesture = CurrentGesture.PanGesture;
                    if (BorderWindow.IsMaximized() == true)
                    {
                        BorderWindow.Maximize(false);
                    }
                    else
                    {
                        BorderWindow.RequestMoveToServer();
                    }
                }
                else if (panGesture.State == Gesture.StateType.Finished || panGesture.State == Gesture.StateType.Cancelled)
                {
                    currentGesture = CurrentGesture.None;
                    ClearWindowGesture();
                }
            }
        }
예제 #2
0
 // Behavior when the window is tapped.
 private void OnWinTapGestureDetected(object source, TapGestureDetector.DetectedEventArgs e)
 {
     if (currentGesture <= CurrentGesture.TapGesture)
     {
         currentGesture = CurrentGesture.TapGesture;
         if (e.TapGesture.NumberOfTaps == 2)
         {
             if (BorderWindow.IsMaximized() == false)
             {
                 BorderWindow.Maximize(true);
             }
             else
             {
                 BorderWindow.Maximize(false);
             }
         }
         else
         {
             ClearWindowGesture();
         }
     }
 }
예제 #3
0
 // Intercept touch on window.
 private bool OnWinInterceptedTouch(object sender, Window.TouchEventArgs e)
 {
     if (e.Touch.GetState(0) == PointStateType.Stationary && e.Touch.GetPointCount() == 2)
     {
         if (isWinGestures == false && timer == null)
         {
             timer       = new Timer(300);
             timer.Tick += OnTick;
             timer.Start();
         }
     }
     else
     {
         currentGesture = CurrentGesture.None;
         if (timer != null)
         {
             timer.Stop();
             timer.Dispose();
             timer = null;
         }
     }
     return(false);
 }