private void ExposePlayer(object sender, RoutedEventArgs e) { Button btn = (Button)e.OriginalSource; int i = Int32.Parse(btn.Name.Substring(btn.Name.Length - 2)); foreach (var player in Player.PlayersList) { if (player.Quanity == i) { if (player.OnVote == false) { player.OnVote = true; CurrentGame.PrintMes($"Игрок {player.Name} выставлен"); btn.IsEnabled = false; break; } } } }
private void Voting_On(object sender, RoutedEventArgs e) { //Все варианты развития голосования if (BVoting.Content.ToString() == "Начать голосование") { HideTimer(); int i = 0; foreach (var player in Player.PlayersList) { if (player.OnVote && player.Vote == CurrentGame.MaxVote) { i++; } } if (i == 0) { CurrentGame.PrintMes("Никто не был выставлен на голосование, переход к следующему раунду"); ChangeEnableSub(true, false, false); } else { //Доступ к голосованию только по выставленным игрокам ChangeEnable(ButtonVoteDict, true); foreach (var player in Player.PlayersList) { if (!player.OnVote || player.Vote != CurrentGame.MaxVote) { if (player.Quanity < 10) { ButtonVoteDict["BVote" + "0" + player.Quanity.ToString()].IsEnabled = false; } else { ButtonVoteDict["BVote" + player.Quanity.ToString()].IsEnabled = false; } } } List <Player> tosurvive = new List <Player>(); foreach (var player in Player.PlayersList) { if (player.OnVote && player.Vote == CurrentGame.MaxVote) { tosurvive.Add(player); } } //Сброс голосов, перед следующим голосованием CurrentGame.ResetVotes(); if (tosurvive.Count == 1) { CurrentGame.DeletePlayerByVotes(tosurvive); } ChangeEnable(ButtonExposeDict, false); } } else if (IsSurvive == true) { ChangeEnable(ButtonExposeDict, false); bool now = CurrentGame.IsNow; CurrentGame.Voting(Player.PlayersList); if (now == true) { ChangeEnableSub(true, false, false); } else { ChangeEnableSub(false, true, false); } } else if (IsSurvive == false) { List <Player> tosurvive = CurrentGame.ToSurvive(Player.PlayersList); CurrentGame.DeleteOrSurviveRound(tosurvive); ChangeEnableSub(true, false, false); } }