protected override void Initialize() { try { Perf.Time($"{nameof(NeedlesslyComplexMainGame)}.Initialize", () => { CurrentGame.Init(this); Resources.Init(); // @todo #1 Bug: Update the GraphicsDeviceManager in the constructor, to avoid the window being mispositioned and visibly changing size CurrentDisplay.Init(_graphics, _display); Window.Position = new Point((GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width - CurrentDisplay.GameWidth) / 2, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height - CurrentDisplay.GameHeight) / 2 - 40); // Delete this once the above issue is fixed IsMouseVisible = true; _uiSpriteBatch = new SpriteBatch(GraphicsDevice); _worldSpriteBatch = new SpriteBatch(GraphicsDevice); Input.SetController(_controller); World.Init(_worldSpriteBatch); UI.Init(_uiSpriteBatch); _scene.Init(); base.Initialize(); }); } catch (Exception e) { _errorHandler.Handle(new Exception("Error while Initializing MonoDragons Core engine", e)); } }
static void Main(string[] args) { WeatherData weatherData = new WeatherData(); CurrentDisplay currentDisplay = new CurrentDisplay(weatherData); weatherData.Set(12, 24); Console.Read(); }
static void Main(string[] args) { Title.UpperIndent(Assembly.GetExecutingAssembly()); var weaterStation = new WeaterStation(); var currentDisplay = new CurrentDisplay(weaterStation); TestMethod(weaterStation); Title.BottonIndent(); }
private void InitDisplayIfNeeded() { if (!_areScreenSettingsPreCalculated) { var widthScale = (float)GraphicsDevice.DisplayMode.Width / _defaultScreenSize.Width; var heightScale = (float)GraphicsDevice.DisplayMode.Height / _defaultScreenSize.Height; var scale = widthScale > heightScale ? heightScale : widthScale; _display = new Display((int)Math.Round(_defaultScreenSize.Width * scale), (int)Math.Round(_defaultScreenSize.Height * scale), true, scale); } CurrentDisplay.Init(_display); }
protected override BitMatrix Transform() { InvocationCount++; switch (InvocationCount) { case 1: SubsequentDelayMs = 200; return(FruitMachine1()); case 2: return(FruitMachine2()); case 3: return(FruitMachine3()); case 4: return(FruitMachine4()); case 5: return(FruitMachine5()); case 6: return(FruitMachine6()); case 7: return(FruitMachine7()); case 8: SubsequentDelayMs = 1000; return(FruitMachine8()); default: try { var bitmaps = CloneOriginals(); if (_currentDisplay == CurrentDisplay.Name) { for (var i = 0; i < 8; ++i) { bitmaps[i] = new BitArray(140); } } return(bitmaps); } finally { _currentDisplay = _currentDisplay == CurrentDisplay.Blank ? CurrentDisplay.Name : CurrentDisplay.Blank; } } }
public void Display(ScriptVariable name = null) { var mode = name?.Name; if (mode != null) { if (!KalkDisplayModeHelper.TryParse(mode, out var fullMode)) { throw new ArgumentException($"Invalid display name `{mode}`. Expecting `std`, `dev` or `eng`.", nameof(name)); } CurrentDisplay = fullMode; } WriteHighlightLine($"# Display mode: {CurrentDisplay.ToText()} ({CurrentDisplay})"); }
static void ClassicWeather() { WeatherData KyivWeather = new WeatherData(); WeatherData LvivWeather = new WeatherData(); CurrentDisplay curDisplay = new CurrentDisplay(KyivWeather); LvivWeather.RegisterObs(curDisplay); new ForecastDisplay(LvivWeather); LvivWeather.RegisterObs(new FormDisplay()); for (int i = 0; i < 30; i++) { KyivWeather.SetMeasurement(GenerateWeather("Kyiv")); LvivWeather.SetMeasurement(GenerateWeather("Lviv")); Thread.Sleep(100); } }
protected void OnMove(object sender, EventArgs e) { if (inWindowModeTransition) { return; } if (WindowMode.Value == Configuration.WindowMode.Windowed) { // Values are clamped to a range of [-0.5, 1.5], so if more than half of the window was // outside of the combined screen area before the game was closed, it will be moved so // that at least half of it is on screen after a restart. windowPositionX.Value = Position.X; windowPositionY.Value = Position.Y; } windowDisplayIndex.Value = CurrentDisplay.GetIndex(); }
protected override void Initialize() { Perf.Time($"{nameof(NeedlesslyComplexMainGame)}.Initialize", () => { CurrentGame.Init(this); Resources.Init(); InitDisplayIfNeeded(); // @todo #1 Bug: Update the GraphicsDeviceManager in the constructor, to avoid the window being mispositioned and visibly changing size CurrentDisplay.Init(_graphics, _display); Window.Position = new Point(0, 0); // Delete this once the above issue is fixed IsMouseVisible = true; _sprites = new SpriteBatch(GraphicsDevice); Input.SetController(_controller); World.Init(_sprites); UI.Init(_sprites); _scene.Init(); base.Initialize(); }); }
protected override BitMatrix Transform() { InvocationCount++; switch (InvocationCount) { case 1: SubsequentDelayMs = 200; return FruitMachine1(); case 2: return FruitMachine2(); case 3: return FruitMachine3(); case 4: return FruitMachine4(); case 5: return FruitMachine5(); case 6: return FruitMachine6(); case 7: return FruitMachine7(); case 8: SubsequentDelayMs = 1000; return FruitMachine8(); default: try { var bitmaps = CloneOriginals(); if (_currentDisplay == CurrentDisplay.Name) { for (var i = 0; i < 8; ++i) { bitmaps[i] = new BitArray(140); } } return bitmaps; } finally { _currentDisplay = _currentDisplay == CurrentDisplay.Blank ? CurrentDisplay.Name : CurrentDisplay.Blank; } } }
protected override void Initialise(BitMatrix originals) { base.Initialise(originals); _currentDisplay = CurrentDisplay.Blank; }
public ClickUI() : this(CurrentDisplay.Get()) { }
private void UpdateDisplay() { CurrentDisplay.UpdateDisplay(Display.ActualWidth, Display.ActualHeight); }
// Constructor public MainPage() { InitializeComponent(); //Instantiate and construct database = new StorageDB(DBNameString); //Now UpdateLastLoadedDate(DateTime.Now); DisplayDB = new CurrentDisplay(); this.DataContext = this; }