private void ChangeColor()
        {
            var sprite = gameObject.transform.Find("Background").GetComponentInChildren <SpriteRenderer>();

            if (CurrentColorStates.Any())
            {
                sprite.color = Color.yellow;
            }
            else // HighlightState.DEFAULT or nothing
            {
                sprite.color = Color.white;
            }
        }
        private void ChangeColor()
        {
            var sprite = GetComponentInChildren <SpriteRenderer>();

            if (CurrentColorStates.Any())
            {
                sprite.color = Color.yellow;
            }
            else // HighlightState.DEFAULT or nothing
            {
                sprite.color = ColorConst.LightOrangeBrown;
            }
        }