private void sendUnFusion(bool forced) { if (CurrentChimeraParent != null) { CurrentChimeraParent.sendUnFusion(true, OnFusionID, forced); } }
public void sendUnFusionToChimera(bool state, bool forced) { if (CurrentChimeraParent != null) { Debug.Log("NOMBRE DE LA QUIMERA " + CurrentChimeraParent.gameObject.name); if (_isHost()) { CurrentChimeraParent.sendUnFusion(state, OnFusionID, forced); } else { CurrentChimeraParent._sendUnFusion(state, OnFusionID, forced); } } }