//Coroutine /// <summary> /// 회피 효과 코루틴 /// </summary> /// <returns></returns> private IEnumerator AvoidCoroutine() { yield return(new WaitForSecondsRealtime(data.Rolling_MsBetweenInvincible)); CurrentCharacter.AddEffect(m_AvoidEffect, new CharacterEffectList.EffectStateStruct(null)); yield return(new WaitForSecondsRealtime(data.Rolling_InvincibleActiveTime)); CurrentCharacter.RemoveEffect(m_AvoidEffect); m_AvoidCoroutine = null; }