/// <summary> /// Creates a new keyframe for the control on the selected frame. /// </summary> /// <param name="control"></param> public void CreateKeyFrame(GUIControl control) { if (CurrentAnimation == null) { return; } GUIAnimation targetSet = CurrentAnimation; // Now we have a target set. See if this control is in the set, and if not, add it. CurrentAnimation.CreateKeyFrame(control, targetSet.Frame); }