public IEnumerable <CurrencyDto> GetCurrency() => currencyDao.GetCurrency();
/// <summary> /// Add the balance for this seasonal currency (will also accept negatives) /// </summary> public void AddBalance(SeasonalCurrencyType currencyType, int newBalance) { Currencies[currencyType] = CurrencyDao.GetCurrency(player.Details.Id, currencyType).Balance + newBalance; }