private void Start() { _wallet = Wallet.Instance; _currency = CurrencyClicker.Instance; _exchangeRate = ExchangeRate.Instance; _feedbackManager = FeedbackManager.Instance; }
// Start is called before the first frame update void Start() { _exchangeRate = ExchangeRate.Instance; _currency = CurrencyClicker.Instance; _feedbackManager = FeedbackManager.Instance; // TextWallet = GetComponent<TextMeshProUGUI>(); MoneyInWallet = StartCash; }
private void Awake() { Instance = this; }