public override bool OnUpdate() { CurrArgs.m_ContinuousTime -= Time.deltaTime; if (CurrArgs.m_ContinuousTime <= CurrArgs.m_EndTime) { if (!CurrArgs.m_Permanent) { CurrArgs.isOver = true; } } if (!CurrArgs.isOver) { if ((lastTime - CurrArgs.m_ContinuousTime) >= CurrArgs.m_fValue2) { lastTime = CurrArgs.m_ContinuousTime; if (CurrArgs.m_bUsePercent) { CurrCtrl.GetComponentInChildren <HealthState> ().AddHp((int)(CurrCtrl.GetComponentInChildren <HealthState> ().FullHp *CurrArgs.m_fValue1)); } else { CurrCtrl.GetComponentInChildren <HealthState> ().AddHp((int)(CurrArgs.m_fValue1)); } } } return(true); }
public override bool OnEnter() { CurrArgs.m_bValue1 = false; myTree = CurrCtrl.GetComponentInChildren <BehaviorTree> (); myAni = CurrCtrl.GetChild(0).GetComponent <Animator> (); skeletonAnimation = CurrCtrl.GetChild(0).GetComponent <SkeletonAnimation> (); agent = CurrCtrl.GetComponentInChildren <PolyNavAgent> (); m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); actionCtl = CurrCtrl.GetComponent <MonsterActionCtl> (); //怪物停止移动 if (!actionCtl.superArmor) { if (CurrArgs.m_iBufferUI == 1) { dizznessBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterDizznessBuff") as GameObject; temp = GameObject.Instantiate(dizznessBuff, CurrCtrl.GetComponent <MonsterMessage> ().monsterHead.transform.position, Quaternion.identity) as GameObject; if (CurrCtrl.transform.rotation.y != 0f) { temp.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); } temp.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterHead.transform); temp.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, m_BufferCrl.buffScale); temp.transform.position = new Vector3(temp.transform.position.x + m_BufferCrl.xDis, temp.transform.position.y + m_BufferCrl.yDis, temp.transform.position.z); } CurrArgs.m_bValue1 = true; actionCtl.EntryFetter(); } return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); CurrCtrl.GetComponentInChildren <HealthState> ().AddSpeedEvent(0, CurrArgs.m_fValue1); if (CurrArgs.m_iBufferUI == 1) { speedBuff1 = Resources.Load("MonsterResources/MonsterBuffs/MonsterSpeedUpBuff1") as GameObject; speedBuff2 = Resources.Load("MonsterResources/MonsterBuffs/MonsterSpeedUpBuff2") as GameObject; temp1 = GameObject.Instantiate(speedBuff1, CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform.position, Quaternion.identity) as GameObject; temp2 = GameObject.Instantiate(speedBuff2, CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform.position, Quaternion.identity) as GameObject; if (CurrCtrl.transform.rotation.y != 0f) { temp1.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); temp2.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); } temp1.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform); temp2.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform); temp1.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp2.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp1.transform.position = new Vector3(temp1.transform.position.x + m_BufferCrl.xDis, temp1.transform.position.y + m_BufferCrl.yDis, temp1.transform.position.z); temp2.transform.position = new Vector3(temp2.transform.position.x + m_BufferCrl.xDis, temp2.transform.position.y + m_BufferCrl.yDis, temp2.transform.position.z); GameObject.Destroy(temp1, 3f); } return(true); }
public override bool OnEnter() { mm = CurrCtrl.GetComponent <MonsterMessage>(); mm.bufferCtl = CurrCtrl.GetComponentInChildren <BufferController> (); if (CurrArgs.m_bUsePercent) { mm.my_HealState.AddHp((int)(CurrCtrl.GetComponentInChildren <HealthState> ().FullHp *CurrArgs.m_fValue1)); } else { mm.my_HealState.AddHp((int)(CurrArgs.m_fValue1)); } if (CurrArgs.m_bUsePercent) { CreateProp.createProp.SubBloodView(mm.my_HealState.GrowBlood, mm.monsterBody.transform.position + new Vector3(mm.beiji.PX, mm.beiji.PY, 0), Color.green, Vector3.zero, false, true); } else { CreateProp.createProp.SubBloodView(mm.my_HealState.GrowBlood, mm.monsterBody.transform.position + new Vector3(mm.beiji.PX, mm.beiji.PY, 0), Color.green, Vector3.zero, false, true); } if (CurrArgs.m_iBufferUI == 1) { healBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterHealBuff") as GameObject; GameObject temp1 = GameObject.Instantiate(healBuff, CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform.position, Quaternion.identity) as GameObject; if (CurrCtrl.transform.rotation.y != 0f) { temp1.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); } temp1.transform.localScale = new Vector3(mm.bufferCtl.buffScale * CurrArgs.m_fValue2, mm.bufferCtl.buffScale * CurrArgs.m_fValue2, 1f); temp1.transform.position = new Vector3(temp1.transform.position.x + mm.bufferCtl.xDis, temp1.transform.position.y + mm.bufferCtl.yDis, temp1.transform.position.z); temp1.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform); GameObject.Destroy(temp1, 3f); } return(true); }
public override bool OnExit() { CurrCtrl.GetComponentInChildren <BeiJi> ().canRelive = false; CurrCtrl.GetComponentInChildren <BeiJi> ().reliveProbability = 0; CurrCtrl.GetComponentInChildren <BeiJi> ().reliveHP = 0; return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController>(); beiji = CurrCtrl.GetComponentInChildren <BeiJi>(); beiji.UnderDouble += CurrArgs.m_fValue1; return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); if (CurrArgs.m_bUsePercent) { CurrCtrl.GetComponentInChildren <HealthState> ().AddHp((int)(CurrCtrl.GetComponentInChildren <HealthState> ().FullHp *CurrArgs.m_fValue1)); } else { CurrCtrl.GetComponentInChildren <HealthState> ().AddHp((int)(CurrArgs.m_fValue1)); } if (CurrArgs.m_iBufferUI == 1) { healBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterHealBuff") as GameObject; GameObject temp1 = GameObject.Instantiate(healBuff, CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform.position, Quaternion.identity) as GameObject; if (CurrCtrl.transform.rotation.y != 0f) { temp1.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); } temp1.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp1.transform.position = new Vector3(temp1.transform.position.x + m_BufferCrl.xDis, temp1.transform.position.y + m_BufferCrl.yDis, temp1.transform.position.z); temp1.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform); GameObject.Destroy(temp1, 3f); } return(true); }
public override bool OnEnter() { CurrArgs.m_bValue1 = false; myTree = CurrCtrl.GetComponentInChildren <BehaviorTree> (); myAni = CurrCtrl.GetChild(0).GetComponent <Animator> (); skeletonAnimation = CurrCtrl.GetChild(0).GetComponent <SkeletonAnimation> (); agent = CurrCtrl.GetComponentInChildren <PolyNavAgent> (); m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); actionCtl = CurrCtrl.GetComponent <MonsterActionCtl> (); //怪物停止移动 if (!actionCtl.superArmor) { CurrArgs.m_bValue1 = true; if (CurrArgs.m_iBufferUI == 1) { freeezBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterFreezeBuff") as GameObject; temp = GameObject.Instantiate(freeezBuff, new Vector3(-100, 100, 0) + new Vector3(0, 0, -0.01f), Quaternion.identity) as GameObject; temp.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, m_BufferCrl.buffScale); temp.transform.position = CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform.position + new Vector3(0f, 0f, -0.01f); temp.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform); } actionCtl.EnterFreeze(); } return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); if (CurrArgs.m_bUsePercent) { CurrCtrl.GetComponentInChildren <HealthState> ().ADDAttackNumEvent(0, 0, CurrArgs.m_fValue1, 0, 0); } else { CurrCtrl.GetComponentInChildren <HealthState> ().ADDAttackNumEvent((int)CurrArgs.m_fValue1, 0, 0, 0, 0); } if (CurrArgs.m_iBufferUI == 1) { attackBuff1 = Resources.Load("MonsterResources/MonsterBuffs/MonsterAttackBuff1") as GameObject; attackBuff2 = Resources.Load("MonsterResources/MonsterBuffs/MonsterAttackBuff2") as GameObject; temp1 = GameObject.Instantiate(attackBuff1, CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform.position, Quaternion.identity) as GameObject; temp2 = GameObject.Instantiate(attackBuff2, CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform.position, Quaternion.identity) as GameObject; if (CurrCtrl.transform.rotation.y != 0f) { temp1.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); temp2.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); } temp1.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform); temp2.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform); temp1.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp2.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp1.transform.position = new Vector3(temp1.transform.position.x + m_BufferCrl.xDis, temp1.transform.position.y + m_BufferCrl.yDis, temp1.transform.position.z); temp2.transform.position = new Vector3(temp2.transform.position.x + m_BufferCrl.xDis, temp2.transform.position.y + m_BufferCrl.yDis, temp2.transform.position.z); } return(true); }
public override bool OnEnter() { CurrArgs.m_bValue2 = false; myTree = CurrCtrl.GetComponentInChildren <BehaviorTree>(); myAni = CurrCtrl.GetChild(0).GetComponent <Animator>(); skeletonAnimation = CurrCtrl.GetChild(0).GetComponent <SkeletonAnimation>(); agent = CurrCtrl.GetComponentInChildren <PolyNavAgent>(); m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController>(); actionCtl = CurrCtrl.GetComponent <MonsterActionCtl>(); //怪物停止移动 if (CurrArgs.m_bValue1) { UseUI(); CurrArgs.m_bValue2 = true; actionCtl.EnterFetter(); } else { if (!actionCtl.superArmor) { UseUI(); CurrArgs.m_bValue2 = true; actionCtl.EnterFetter(); } } return(true); }
public override bool OnExit() { if (CurrArgs.m_bValue1) { actionCtl.ExitFreeze(); } if (!actionCtl.superArmor) { if (CurrArgs.m_iBufferUI == 1) { if (CurrCtrl.GetComponentInChildren <HealthState>().isDeath) { if (temp) { GameObject.Destroy(temp); } } else { if (temp) { temp.transform.SetParent(null); temp.GetComponentInChildren <Animator>().SetTrigger("Play"); } } } } return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); CurrCtrl.GetComponentInChildren <BeiJi> ().canRelive = true; CurrCtrl.GetComponentInChildren <BeiJi> ().reliveProbability = CurrArgs.m_fValue1; CurrCtrl.GetComponentInChildren <BeiJi> ().reliveHP = CurrArgs.m_fValue2; return(true); }
public override bool OnExit() { CurrCtrl.GetComponentInChildren <HealthState> ().AddSpeedEvent(0, -CurrArgs.m_fValue1); if (CurrArgs.m_iBufferUI == 1) { GameObject.Destroy(temp2); } return(true); }
public override bool OnEnter() { if (CurrArgs.m_bUsePercent) { CurrCtrl.GetComponentInChildren <HealthState> ().AddHp((int)(CurrCtrl.GetComponentInChildren <HealthState> ().FullHp *CurrArgs.m_fValue1)); } else { CurrCtrl.GetComponentInChildren <HealthState> ().AddHp((int)(CurrArgs.m_fValue1)); } lastTime = CurrArgs.m_ContinuousTime; m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); CurrCtrl.GetComponentInChildren <HealthState> ().AddDefenseEvent((int)-CurrArgs.m_fValue1, 0, 0); if (CurrArgs.m_iBufferUI == 1) { sunderArmorBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterSunderArmorBuff") as GameObject; GameObject temp1 = GameObject.Instantiate(sunderArmorBuff, CurrCtrl.GetComponent <MonsterMessage> ().monsterBody.transform.position, Quaternion.identity) as GameObject; temp1.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp1.transform.position = new Vector3(temp1.transform.position.x + m_BufferCrl.xDis, temp1.transform.position.y + m_BufferCrl.yDis, temp1.transform.position.z); temp1.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterBody.transform); } return(true); }
private void UseUI() { if (CurrArgs.m_iBufferUI == 1) { dizznessBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterDizznessBuff") as GameObject; temp = GameObject.Instantiate(dizznessBuff, CurrCtrl.GetComponent <MonsterMessage>().monsterHead.transform.position, Quaternion.identity) as GameObject; if (CurrCtrl.transform.rotation.y != 0f) { temp.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); } temp.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage>().monsterHead.transform); temp.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, m_BufferCrl.buffScale); temp.transform.position = new Vector3(temp.transform.position.x + m_BufferCrl.xDis, temp.transform.position.y + m_BufferCrl.yDis, temp.transform.position.z); } }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController>(); hs = CurrCtrl.GetComponentInChildren <HealthState>(); hs.HuDun = (int)CurrArgs.m_fValue1; lastHuDun = hs.HuDun; if (CurrArgs.m_iBufferUI == 1) { shieldBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterShieldBuff1") as GameObject; temp = Object.Instantiate(shieldBuff, CurrCtrl.GetComponent <MonsterMessage>().monsterFoot.transform.position, CurrCtrl.transform.rotation) as GameObject; temp.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage>().monsterFoot.transform); temp.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); } return(true); }
public override bool OnRenovate(BufferArgs args) { CurrCtrl.GetComponentInChildren <HealthState>().AddDefenseEvent((int)CurrArgs.m_fValue1, 0, 0); CurrArgs.m_ContinuousTime = args.m_ContinuousTime; CurrArgs.m_fValue1 = args.m_fValue1; CurrCtrl.GetComponentInChildren <HealthState>().AddDefenseEvent((int)-CurrArgs.m_fValue1, 0, 0); if (CurrArgs.m_iBufferUI == 1) { GameObject temp1 = GameObject.Instantiate(sunderArmorBuff, CurrCtrl.GetComponent <MonsterMessage>().monsterBody.transform.position, Quaternion.identity) as GameObject; temp1.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp1.transform.position = new Vector3(temp1.transform.position.x + m_BufferCrl.xDis, temp1.transform.position.y + m_BufferCrl.yDis, temp1.transform.position.z); temp1.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage>().monsterBody.transform); } return(true); }
public override bool OnExit() { if (CurrArgs.m_bUsePercent) { CurrCtrl.GetComponentInChildren <HealthState> ().ADDAttackNumEvent(0, 0, -CurrArgs.m_fValue1, 0, 0); } else { CurrCtrl.GetComponentInChildren <HealthState> ().ADDAttackNumEvent((int)-CurrArgs.m_fValue1, 0, 0, 0, 0); } if (CurrArgs.m_iBufferUI == 1) { GameObject.Destroy(temp2); } return(true); }
public override bool OnUpdate() { if ((CurrArgs.m_ContinuousTime -= Time.deltaTime) <= CurrArgs.m_EndTime) { if (!CurrArgs.m_Permanent) { CurrArgs.isOver = true; } } if (!CurrArgs.isOver) { if ((lastTime - CurrArgs.m_ContinuousTime) >= CurrArgs.m_fValue1) { lastTime = CurrArgs.m_ContinuousTime; CurrCtrl.GetComponentInChildren <BeiJi> ().OtherSubHp(CurrArgs.m_iValue1, new Color(0.41f, 0f, 0.53f, 1f)); } } return(true); }
public override bool OnEnter() { lastTime = CurrArgs.m_ContinuousTime; m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); if (CurrArgs.m_iBufferUI == 1) { bleedBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterFiringBuff") as GameObject; temp = GameObject.Instantiate(bleedBuff, CurrCtrl.GetComponent <MonsterMessage> ().monsterBody.transform.position, Quaternion.identity) as GameObject; if (CurrCtrl.transform.rotation.y != 0f) { temp.transform.rotation = new Quaternion(0f, 180f, 0f, 0f); } temp.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterBody.transform); temp.transform.position = new Vector3(temp.transform.position.x + m_BufferCrl.xDis, temp.transform.position.y + m_BufferCrl.yDis, temp.transform.position.z); temp.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); } CurrCtrl.GetComponentInChildren <BeiJi> ().OnSubHp(CurrArgs.m_iValue1, new Color(1f, 0.5f, 0f, 1f)); return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); CurrCtrl.GetComponentInChildren <HealthState> ().AddSpeedEvent(0, -CurrArgs.m_fValue1); if (CurrArgs.m_iBufferUI == 1) { speedBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterSlowDownBuff") as GameObject; temp = GameObject.Instantiate(speedBuff, CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform.position, Quaternion.identity) as GameObject; temp.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterFoot.transform); temp.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp.transform.position = new Vector3(temp.transform.position.x + m_BufferCrl.xDis, temp.transform.position.y + m_BufferCrl.yDis, temp.transform.position.z); } else if (CurrArgs.m_iBufferUI == 2) { speedBuff = Resources.Load("MonsterResources/MonsterBuffs/MonsterCrystalBuff") as GameObject; temp = GameObject.Instantiate(speedBuff, CurrCtrl.GetComponent <MonsterMessage> ().monsterBody.transform.position, Quaternion.identity) as GameObject; temp.transform.SetParent(CurrCtrl.GetComponent <MonsterMessage> ().monsterBody.transform); temp.transform.localScale = new Vector3(m_BufferCrl.buffScale, m_BufferCrl.buffScale, 1f); temp.transform.position = new Vector3(temp.transform.position.x + m_BufferCrl.xDis, temp.transform.position.y + m_BufferCrl.yDis, temp.transform.position.z); } return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); CurrCtrl.GetComponentInChildren <BeiJi> ().ChangeInvincibleInfo(true, CurrArgs.m_bValue1, CurrArgs.m_iValue1, CurrArgs.m_bValue2); return(true); }
public override bool OnExit() { CurrCtrl.GetComponentInChildren <HealthState> ().AddDefenseEvent((int)CurrArgs.m_fValue1, 0, 0); return(true); }
public override bool OnExit() { CurrCtrl.GetComponentInChildren <BeiJi> ().isInvincible = false; return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); CurrCtrl.GetComponentInChildren <BeiJi> ().isInvincible = true; return(true); }
public override bool OnExit() { CurrCtrl.GetComponentInChildren <HealthState> ().AddAttackRateNumEvent(0, 0, -CurrArgs.m_fValue1, 0); return(true); }
public override bool OnEnter() { m_BufferCrl = CurrCtrl.GetComponentInChildren <BufferController> (); CurrCtrl.GetComponentInChildren <HealthState>().AddAttackRateNumEvent(0, 0, CurrArgs.m_fValue1, 0); return(true); }
public override bool OnExit() { CurrCtrl.GetComponentInChildren <BeiJi> ().ChangeInvincibleInfo(false, false, 0, true); return(true); }