예제 #1
0
        public override void Next()
        {
            CurentDiceRoll.RemoveDiceModels();
            Phases.CurrentSubPhase = PreviousSubPhase;

            Combat.DiceModifications.Next();
        }
예제 #2
0
파일: Combat.cs 프로젝트: keldren/FlyCasual
 // REMOVE
 public static void HideDiceResultMenu()
 {
     Game.PrefabsList.DiceResultsMenu.SetActive(false);
     HideDiceModificationButtons();
     CurentDiceRoll.RemoveDiceModels();
 }
예제 #3
0
 // REMOVE
 public static void HideDiceResultMenu()
 {
     GameObject.Find("UI").transform.Find("CombatDiceResultsPanel").gameObject.SetActive(false);
     HideDiceModificationButtons();
     CurentDiceRoll.RemoveDiceModels();
 }