// Start is called before the first frame update void Start() { //setting the wall to the wall in the scene walls = new GameObject[] { GameObject.Find("Walls").transform.GetChild(0).gameObject, GameObject.Find("Walls").transform.GetChild(1).gameObject }; golfMeter = GameObject.Find("golfbar"); //TODO: Curator should be able to be constant throughout scenes curatorScript.EnsureArtist(); //TODO: This should be somewhere else as well allTraits = curatorScript.GetAllTraits(); foreach (Trait trait in allTraits) { trait.SetBaseRank(Random.Range(25, 60)); } //This will have to happen every scene StartNight(); }