// Token: 0x06000580 RID: 1408 RVA: 0x00076FDC File Offset: 0x000751DC public int Compare(uint x, uint y) { CurHeroData data = DataManager.Instance.curHeroData[x]; CurHeroData data2 = DataManager.Instance.curHeroData[y]; int result; if (data.Star == data2.Star) { if (data.Enhance == data2.Enhance) { if (data.Level == data2.Level) { result = this.MyCompare(4, data, data2); } else { result = this.MyCompare(3, data, data2); } } else { result = this.MyCompare(2, data, data2); } } else { result = this.MyCompare(1, data, data2); } return(result); }
// Token: 0x06000588 RID: 1416 RVA: 0x00077698 File Offset: 0x00075898 public int MyCompare(int state, CurHeroData data1, CurHeroData data2) { int num = 0; int num2 = 0; if (state == 1) { num = (int)data1.Star; num2 = (int)data2.Star; } else if (state == 2) { num = (int)data1.Enhance; num2 = (int)data2.Enhance; } else if (state == 3) { num = (int)data1.Level; num2 = (int)data2.Level; } else if (state == 4) { num = (int)data1.ID; num2 = (int)data2.ID; } if (num > num2) { return(-1); } return(1); }
// Token: 0x060005B3 RID: 1459 RVA: 0x0007E0CC File Offset: 0x0007C2CC public void UpdateHeroCalData() { DataManager instance = DataManager.Instance; Array.Clear(this.calcHeroData, 0, this.calcHeroData.Length); this.HeroNum = 0; for (int i = 0; i < instance.curHeroData.Keys.Length; i++) { if (instance.curHeroData.Keys[i] != 0u) { CurHeroData curHeroData = instance.curHeroData[instance.curHeroData.Keys[i]]; this.calcHeroData[(int)this.HeroNum].HeroID = curHeroData.ID; this.calcHeroData[(int)this.HeroNum].Rank = curHeroData.Enhance; this.calcHeroData[(int)this.HeroNum].Star = curHeroData.Star; this.HeroNum += 1; } } DataManager.MissionDataManager.SetCompleteWhileLogin(eMissionKind.Record); }
// Token: 0x06001499 RID: 5273 RVA: 0x0023B418 File Offset: 0x00239618 public void UpdateHeroEnhance() { DataManager instance = DataManager.Instance; this.MaxEnhanceID = 0; Array.Clear(this.HeroEnhanceNum, 0, this.HeroEnhanceNum.Length); for (uint num = 0u; num < instance.CurHeroDataCount; num += 1u) { CurHeroData curHeroData = instance.curHeroData.Find(instance.sortHeroData[(int)((UIntPtr)num)]); if (curHeroData.Enhance >= 2 && curHeroData.Enhance <= 12) { byte[] heroEnhanceNum = this.HeroEnhanceNum; byte b = curHeroData.Enhance - 2; heroEnhanceNum[(int)b] = heroEnhanceNum[(int)b] + 1; } } for (int i = this.HeroEnhanceNum.Length - 2; i >= 0; i--) { this.HeroEnhanceNum[i] = this.HeroEnhanceNum[i] + this.HeroEnhanceNum[i + 1]; } }
// Token: 0x06000589 RID: 1417 RVA: 0x00077720 File Offset: 0x00075920 public int Compare(uint x, uint y) { CurHeroData data = DataManager.Instance.curHeroData[(uint)((ushort)x)]; CurHeroData data2 = DataManager.Instance.curHeroData[(uint)((ushort)y)]; ushort leaderID = DataManager.Instance.GetLeaderID(); if (data2.ID == leaderID && data.ID != leaderID) { return(1); } if (data.ID == leaderID && data2.ID != leaderID) { return(-1); } int result; if (data.Star == data2.Star) { if (data.Enhance == data2.Enhance) { if (data.Level == data2.Level) { result = this.MyCompare(4, data, data2); } else { result = this.MyCompare(3, data, data2); } } else { result = this.MyCompare(2, data, data2); } } else { result = this.MyCompare(1, data, data2); } return(result); }
// Token: 0x060008C5 RID: 2245 RVA: 0x000B4860 File Offset: 0x000B2A60 public static void GambleGetRandomHero() { Array.Clear(BattleNetwork.GambleHeroIDTemp, 0, 15); Array.Clear(BattleNetwork.GambleHeroCount, 0, 3); Array.Clear(BattleNetwork.GambleActionHeroIDTemp, 0, 5); GamblingManager instance = GamblingManager.Instance; DataManager instance2 = DataManager.Instance; int num = 0; int num2 = 0; while ((long)num2 < (long)((ulong)instance2.CurHeroDataCount)) { ushort num3 = (ushort)instance2.sortHeroData[num2]; int num4 = BattleNetwork.GambleGetHeroPriority(num3); if (num4 != -1 && DataManager.CheckHeroResourceReady(num3)) { BattleNetwork.GambleHeroIDTemp[num4, BattleNetwork.GambleHeroCount[num4]] = num3; BattleNetwork.GambleHeroCount[num4]++; } num2++; } for (int i = 0; i < 3; i++) { for (int j = 0; j < BattleNetwork.GambleHeroPriorityCount[i]; j++) { if (BattleNetwork.GambleHeroCount[i] > 0) { int num5 = UnityEngine.Random.Range(0, BattleNetwork.GambleHeroCount[i]); BattleNetwork.GambleActionHeroIDTemp[num] = BattleNetwork.GambleHeroIDTemp[i, num5]; num++; BattleNetwork.GambleHeroIDTemp[i, num5] = BattleNetwork.GambleHeroIDTemp[i, BattleNetwork.GambleHeroCount[i] - 1]; BattleNetwork.GambleHeroCount[i]--; } } } int num6; do { num6 = 0; if (BattleNetwork.GambleHeroCount[1] > 0) { BattleNetwork.GambleHeroIDTemp[0, BattleNetwork.GambleHeroCount[0]] = BattleNetwork.GambleHeroIDTemp[1, 0]; BattleNetwork.GambleHeroCount[0]++; BattleNetwork.GambleHeroCount[1]--; } else { num6++; } if (BattleNetwork.GambleHeroCount[2] > 0) { BattleNetwork.GambleHeroIDTemp[0, BattleNetwork.GambleHeroCount[0]] = BattleNetwork.GambleHeroIDTemp[2, 0]; BattleNetwork.GambleHeroCount[0]++; BattleNetwork.GambleHeroCount[2]--; } else { num6++; } }while (num6 != 2); for (int k = 0; k < 5; k++) { if (BattleNetwork.GambleActionHeroIDTemp[k] == 0 && BattleNetwork.GambleHeroCount[0] > 0) { int num7 = UnityEngine.Random.Range(0, BattleNetwork.GambleHeroCount[0]); BattleNetwork.GambleActionHeroIDTemp[k] = BattleNetwork.GambleHeroIDTemp[0, num7]; BattleNetwork.GambleHeroIDTemp[0, num7] = BattleNetwork.GambleHeroIDTemp[0, BattleNetwork.GambleHeroCount[0] - 1]; BattleNetwork.GambleHeroCount[0]--; } } instance.BattleHeroCount = 0; Array.Clear(instance.BattleHeroData, 0, 5); for (int l = 0; l < 5; l++) { if (BattleNetwork.GambleActionHeroIDTemp[l] != 0) { instance.BattleHeroData[(int)instance.BattleHeroCount].HeroID = BattleNetwork.GambleActionHeroIDTemp[l]; GamblingManager gamblingManager = instance; gamblingManager.BattleHeroCount += 1; } } for (int m = 0; m < (int)instance.BattleHeroCount; m++) { CurHeroData curHeroData = instance2.curHeroData[(uint)instance.BattleHeroData[m].HeroID]; instance.BattleHeroData[m].AttrData.SkillLV1 = curHeroData.SkillLV[0]; instance.BattleHeroData[m].AttrData.SkillLV2 = curHeroData.SkillLV[1]; instance.BattleHeroData[m].AttrData.SkillLV3 = curHeroData.SkillLV[2]; instance.BattleHeroData[m].AttrData.SkillLV4 = curHeroData.SkillLV[3]; instance.BattleHeroData[m].AttrData.LV = curHeroData.Level; instance.BattleHeroData[m].AttrData.Star = curHeroData.Star; instance.BattleHeroData[m].AttrData.Enhance = curHeroData.Enhance; instance.BattleHeroData[m].AttrData.Equip = curHeroData.Equip; } }
// Token: 0x060008C3 RID: 2243 RVA: 0x000B45C0 File Offset: 0x000B27C0 public static void RecvBattleEnd(MessagePacket MP) { GUIManager.Instance.HideUILock(EUILock.Battle); DataManager instance = DataManager.Instance; byte b = MP.ReadByte(-1); instance.lastBattleResult = (short)b; instance.BattleSeqID = 0UL; BattleNetwork.SendBattleEndStatus = 0; if (b != 0) { instance.RWMoney = (uint)DataManager.StageDataController.GetLevelBycurrentPointID(0).Money; instance.KingOldLv = instance.RoleAttr.Level; instance.KingOldExp = instance.RoleAttr.Exp; DataManager.StageDataController.RoleAttrLevelUp(MP, 63); byte b2 = MP.ReadByte(-1); ushort in_StageRecord = MP.ReadUShort(-1); ushort freq = MP.ReadUShort(-1); b2 -= 1; DataManager.StageDataController.SetStagePoint(BattleNetwork.battlePointID, b, freq); DataManager.StageDataController.UpdateStageRecord((StageMode)b2, in_StageRecord); BattleNetwork.bStageFirstTry[(int)b2] = true; for (int i = 0; i < 5; i++) { ushort num = MP.ReadUShort(-1); if (num != 0 && instance.curHeroData.ContainsKey((uint)num)) { CurHeroData curHeroData = instance.curHeroData[(uint)num]; instance.heroLv[i] = curHeroData.Level; instance.heroExp[i] = curHeroData.Exp; instance.UpdateHeroAttr(num, MP); } else { MP.ReadByte(-1); MP.ReadUInt(-1); MP.ReadUInt(-1); } } int num2 = 0; while (num2 < instance.RewardCount && num2 < 128) { ushort itemID = instance.RewardData[num2]; ushort curItemQuantity = instance.GetCurItemQuantity(itemID, 0); if (curItemQuantity < 65535) { instance.SetCurItemQuantity(itemID, curItemQuantity + 1, 0, 0L); } num2++; } GameManager.OnRefresh(NetworkNews.Refresh, null); GameManager.OnRefresh(NetworkNews.Refresh_Item, null); if (instance.KingOldLv != instance.RoleAttr.Level) { GameManager.OnRefresh(NetworkNews.Refresh_Attr, null); } DataManager.msgBuffer[0] = 32; DataManager.msgBuffer[1] = 2; GameManager.notifyObservers(1, 0, DataManager.msgBuffer); AFAdvanceManager.Instance.CheckHeroStageUnbroken(); } }
// Token: 0x06001C44 RID: 7236 RVA: 0x0031DF60 File Offset: 0x0031C160 private void UpdateScrollData() { Door door = GUIManager.Instance.FindMenu(EGUIWindow.Door) as Door; this.FightHeroNum = DataManager.Instance.FightHeroCount; this.NonFightHeroNum = DataManager.Instance.CurHeroDataCount - this.FightHeroNum; this.DespawnPool(); this.m_HeroList_Soldier_Items.Clear(); this.m_HeroList_Soldier_Items2.Clear(); this.m_HeroList_Soldier_Items3.Clear(); this.m_HeroList_Soldier_Items4.Clear(); this.m_HeroList_Soldier_Items5.Clear(); this.m_HeightData.Clear(); if (DataManager.Instance.CurHeroDataCount % 2u == 0u) { this.DataCount = (int)(DataManager.Instance.CurHeroDataCount + 4u); } else { this.DataCount = (int)(DataManager.Instance.CurHeroDataCount + 1u + 4u); } int num = (int)((this.NonFightHeroNum % 2u != 0u) ? (this.NonFightHeroNum + 1u) : this.NonFightHeroNum); for (int i = 0; i < num; i++) { HeroList_Soldier_Item heroList_Soldier_Item = GUIManager.Instance.m_HeroList_Soldier_ItemDataPool.spawn(); this.m_HeroList_Soldier_Items.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items2.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items3.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items4.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items5.Add(heroList_Soldier_Item); heroList_Soldier_Item.Arms = 0; uint key = DataManager.Instance.NonFightHeroID[i]; CurHeroData curHeroData = DataManager.Instance.curHeroData[key]; heroList_Soldier_Item.Enhance = curHeroData.Enhance; heroList_Soldier_Item.HeroID = curHeroData.ID; heroList_Soldier_Item.MaxNum = DataManager.Instance.RankSoldiers[(int)curHeroData.Enhance]; heroList_Soldier_Item.bIsLords = false; heroList_Soldier_Item.bSelect = false; heroList_Soldier_Item.bIsFight = false; heroList_Soldier_Item.Type = 0; if (i % 2 == 0) { this.m_HeightData.Add(80f); } } for (int j = 0; j < 2; j++) { HeroList_Soldier_Item heroList_Soldier_Item = GUIManager.Instance.m_HeroList_Soldier_ItemDataPool.spawn(); this.m_HeroList_Soldier_Items.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items2.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items3.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items4.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items5.Add(heroList_Soldier_Item); heroList_Soldier_Item.Type = 1; if (j % 2 == 0) { this.m_HeightData.Add(40f); } } int num2 = (int)((this.FightHeroNum % 2u != 0u) ? (this.FightHeroNum + 1u) : this.FightHeroNum); for (int k = 0; k < num2; k++) { HeroList_Soldier_Item heroList_Soldier_Item = GUIManager.Instance.m_HeroList_Soldier_ItemDataPool.spawn(); this.m_HeroList_Soldier_Items.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items2.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items3.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items4.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items5.Add(heroList_Soldier_Item); heroList_Soldier_Item.Arms = 0; uint key = DataManager.Instance.FightHeroID[k]; CurHeroData curHeroData = DataManager.Instance.curHeroData[key]; heroList_Soldier_Item.Enhance = curHeroData.Enhance; heroList_Soldier_Item.HeroID = curHeroData.ID; heroList_Soldier_Item.MaxNum = DataManager.Instance.RankSoldiers[(int)curHeroData.Enhance]; heroList_Soldier_Item.bIsLords = false; heroList_Soldier_Item.bSelect = false; heroList_Soldier_Item.bIsFight = true; heroList_Soldier_Item.Type = 0; if (k % 2 == 0) { this.m_HeightData.Add(80f); } } for (int l = 0; l < 2; l++) { HeroList_Soldier_Item heroList_Soldier_Item = GUIManager.Instance.m_HeroList_Soldier_ItemDataPool.spawn(); this.m_HeroList_Soldier_Items.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items2.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items3.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items4.Add(heroList_Soldier_Item); this.m_HeroList_Soldier_Items5.Add(heroList_Soldier_Item); heroList_Soldier_Item.Type = 2; if (l % 2 == 0) { this.m_HeightData.Add(60f); } } }
// Token: 0x0600109E RID: 4254 RVA: 0x001D80F0 File Offset: 0x001D62F0 public void RecvArena_Challenge(MessagePacket MP) { GUIManager.Instance.HideUILock(EUILock.Arena); byte b = MP.ReadByte(-1); if (b == 0) { this.BattleResult = MP.ReadByte(-1); this.m_ArenaPlace = MP.ReadUInt(-1); this.m_ArenaTodayChallenge = MP.ReadByte(-1); this.m_ArenaLastChallengeTime = MP.ReadLong(-1); DataManager dataManager = DataManager.Instance; dataManager.KingOldLv = dataManager.RoleAttr.Level; dataManager.KingOldExp = dataManager.RoleAttr.Exp; DataManager.StageDataController.UpdateRoleAttrLevel(MP.ReadByte(-1)); DataManager.StageDataController.UpdateRoleAttrExp(MP.ReadUInt(-1)); MP.ReadUInt(-1); for (int i = 0; i < 5; i++) { ushort num = MP.ReadUShort(-1); if (num != 0 && dataManager.curHeroData.ContainsKey((uint)num)) { CurHeroData curHeroData = dataManager.curHeroData[(uint)num]; dataManager.heroLv[i] = curHeroData.Level; dataManager.heroExp[i] = curHeroData.Exp; dataManager.UpdateHeroAttr(num, MP); } else { MP.ReadByte(-1); MP.ReadUInt(-1); MP.ReadUInt(-1); } } ArenaReportDataType arenaReportDataType = default(ArenaReportDataType); arenaReportDataType.MyHeroData = new ArenaHeroDataType[5]; arenaReportDataType.EnemyHeroData = new ArenaHeroDataType[5]; arenaReportDataType.TopicID = new byte[2]; arenaReportDataType.TopicEffect = new ArenaTopicEffectDataType[2]; arenaReportDataType.SimulatorVersion = MP.ReadUInt(-1); arenaReportDataType.SimulatorPatchNo = MP.ReadUInt(-1); arenaReportDataType.Flag = MP.ReadByte(-1); arenaReportDataType.TopicID[0] = MP.ReadByte(-1); arenaReportDataType.TopicID[1] = MP.ReadByte(-1); arenaReportDataType.TopicEffect[0].Effect = MP.ReadUShort(-1); arenaReportDataType.TopicEffect[0].Value = MP.ReadUShort(-1); arenaReportDataType.TopicEffect[1].Effect = MP.ReadUShort(-1); arenaReportDataType.TopicEffect[1].Value = MP.ReadUShort(-1); arenaReportDataType.ChangePlace = MP.ReadUInt(-1); for (int j = 0; j < 5; j++) { arenaReportDataType.MyHeroData[j].SkillLV = new byte[4]; arenaReportDataType.MyHeroData[j].ID = MP.ReadUShort(-1); arenaReportDataType.MyHeroData[j].Level = MP.ReadByte(-1); arenaReportDataType.MyHeroData[j].Rank = MP.ReadByte(-1); arenaReportDataType.MyHeroData[j].Star = MP.ReadByte(-1); arenaReportDataType.MyHeroData[j].Equip = MP.ReadByte(-1); for (int k = 0; k < 4; k++) { arenaReportDataType.MyHeroData[j].SkillLV[k] = MP.ReadByte(-1); } } arenaReportDataType.EnemyHead = MP.ReadUShort(-1); arenaReportDataType.EnemyName = MP.ReadString(13, -1); arenaReportDataType.EnemyAllianceTag = MP.ReadString(3, -1); for (int l = 0; l < 5; l++) { arenaReportDataType.EnemyHeroData[l].SkillLV = new byte[4]; arenaReportDataType.EnemyHeroData[l].ID = MP.ReadUShort(-1); arenaReportDataType.EnemyHeroData[l].Level = MP.ReadByte(-1); arenaReportDataType.EnemyHeroData[l].Rank = MP.ReadByte(-1); arenaReportDataType.EnemyHeroData[l].Star = MP.ReadByte(-1); arenaReportDataType.EnemyHeroData[l].Equip = MP.ReadByte(-1); for (int m = 0; m < 4; m++) { arenaReportDataType.EnemyHeroData[l].SkillLV[m] = MP.ReadByte(-1); } } arenaReportDataType.RandomSeed = MP.ReadUShort(-1); arenaReportDataType.RandomGap = MP.ReadByte(-1); arenaReportDataType.PrimarySide = MP.ReadByte(-1); arenaReportDataType.Time = MP.ReadLong(-1); if (!this.bArenaOpenGet) { if (this.m_ArenaReportData.Count == 20) { this.m_ArenaReportData.RemoveAt(0); } bool flag = false; if (this.RepoetUnReadCount > 0 && this.RepoetUnRead[0] == 0) { flag = true; this.RepoetUnReadCount -= 1; } if (flag) { int num2 = 0; while (num2 < (int)this.RepoetUnReadCount && this.RepoetUnReadCount < 19) { byte[] repoetUnRead = this.RepoetUnRead; int num3 = num2; byte[] repoetUnRead2 = this.RepoetUnRead; int num4 = num2 + 1; repoetUnRead[num3] = (repoetUnRead2[num4] -= 1); num2++; } } else { int num5 = 0; while (num5 < (int)this.RepoetUnReadCount && num5 < this.RepoetUnRead.Length) { byte[] repoetUnRead3 = this.RepoetUnRead; int num6 = num5; byte[] repoetUnRead4 = this.RepoetUnRead; int num7 = num5; repoetUnRead3[num6] = (repoetUnRead4[num7] -= 1); num5++; } } this.m_ArenaReportData.Add(arenaReportDataType); } this.m_ArenaHistoryPlace = MP.ReadUInt(-1); GUIManager.Instance.BuildingData.UpdateBuildState(5, 255); GUIManager.Instance.UpdateUI(EGUIWindow.UI_Arena, 2, 0); GUIManager.Instance.UpdateUI(EGUIWindow.UI_TreasureBox, 5, 0); if (this.m_ArenaHistoryPlace > 0u && this.m_ArenaHistoryPlace < 65535u) { DataManager.MissionDataManager.CheckChanged(eMissionKind.Record, 29, (ushort)(65535u - this.m_ArenaHistoryPlace)); } if ((arenaReportDataType.Flag & 2) != 0 && GUIManager.Instance.FindMenu(EGUIWindow.UI_BattleHeroSelect) != null) { if (WarManager.CheckVersion(arenaReportDataType.SimulatorVersion, arenaReportDataType.SimulatorPatchNo, true)) { this.ArenaPlayingData = arenaReportDataType; BattleController.BattleMode = EBattleMode.PVP; GUIManager.Instance.bClearWindowStack = false; if (GUIManager.Instance.m_WindowStack.Count > 0) { GUIManager.Instance.m_WindowStack.RemoveAt(GUIManager.Instance.m_WindowStack.Count - 1); } GUIManager.Instance.UpdateUI(EGUIWindow.UI_BattleHeroSelect, 0, 0); DataManager.Instance.SetArenaHeroBattleDataSave(); } else { GUIManager.Instance.UpdateUI(EGUIWindow.UI_BattleHeroSelect, 6, 0); } } FBAdvanceManager.Instance.TriggerFbUniqueEvent(EFBEvent.FIRST_COLOSSEUM_BATTLE); } else { if (b == 6) { GUIManager.Instance.AddHUDMessage(DataManager.Instance.mStringTable.GetStringByID(9157u), 255, true); } GUIManager.Instance.UpdateUI(EGUIWindow.UI_BattleHeroSelect, 6, 0); } }
// Token: 0x06001F1A RID: 7962 RVA: 0x003BADEC File Offset: 0x003B8FEC private void SetSkillHint(ushort heroID, byte enhance, int MaxNum, byte Arms) { byte[] array = new byte[] { 1, 2, 4, 8, 20 }; Hero recordByKey = this.DM.HeroTable.GetRecordByKey(heroID); ushort[] array2 = new ushort[] { recordByKey.GroupSkill1, recordByKey.GroupSkill2, recordByKey.GroupSkill3, recordByKey.GroupSkill4 }; CurHeroData curHeroData = this.DM.curHeroData[(uint)heroID]; this.GM.ChangeHeroItemImg(this.m_HeroIcon.transform, eHeroOrItem.Hero, heroID, curHeroData.Star, 0, 0); this.m_HeroNameText.text = this.DM.mStringTable.GetStringByID((uint)recordByKey.HeroTitle); this.m_HeroArmsText.text = this.GetArmsStr(Arms); this.m_HeroEnhanceIcon.sprite = this.GetEnhanceIcon(enhance); this.m_HeroMaxNumStr.ClearString(); StringManager.Instance.IntToFormat((long)MaxNum, 1, true); this.m_HeroMaxNumStr.AppendFormat("{0}"); this.m_HeroMaxNum.text = this.m_HeroMaxNumStr.ToString(); for (int i = 0; i < 4; i++) { Skill recordByKey2 = this.DM.SkillTable.GetRecordByKey(array2[i]); CString cstring = StringManager.Instance.StaticString1024(); cstring.ClearString(); cstring.IntToFormat((long)recordByKey2.SkillIcon, 5, false); cstring.AppendFormat("s{0}"); this.m_SkillImage[i].sprite = this.GM.LoadSkillSprite(cstring); this.m_SkillImage[i].material = this.GM.GetSkillMaterial(); this.m_SkillFrame[i].sprite = this.GM.LoadFrameSprite("sk"); this.m_SkillFrame[i].material = this.GM.GetFrameMaterial(); this.m_SkliiNameText[i].text = this.DM.mStringTable.GetStringByID((uint)recordByKey2.SkillName); this.m_SkillInfoStr[i].ClearString(); float num = (float)recordByKey2.HurtValue + (float)((ushort)array[(int)(curHeroData.Star - 1)] * recordByKey2.HurtIncreaseValue) / 1000f; if (recordByKey2.HurtKind == 1) { GameConstants.GetEffectValue(this.m_SkillInfoStr[i], recordByKey2.HurtAddition, 0u, 7, 0f); this.m_SkillInfoStr[i].IntToFormat((long)((ushort)array[(int)(curHeroData.Star - 1)] * recordByKey2.HurtIncreaseValue), 1, false); this.m_SkillInfoStr[i].AppendFormat("{0}"); this.m_SkillInfoText[i].text = this.m_SkillInfoStr[i].ToString(); } else { if (recordByKey2.SkillType == 10) { GameConstants.GetEffectValue(this.m_SkillInfoStr[i], recordByKey2.HurtAddition, (uint)num, 1, 0f); } else { GameConstants.GetEffectValue(this.m_SkillInfoStr[i], recordByKey2.HurtAddition, 0u, 6, num * 100f); } this.m_SkillInfoText[i].text = this.m_SkillInfoStr[i].ToString(); } if (curHeroData.SkillLV[i] == 0) { this.SetMaskColor(i, true); this.m_SkillMaskTf[i].gameObject.SetActive(true); } else { this.SetMaskColor(i, false); this.m_SkillMaskTf[i].gameObject.SetActive(false); } } }
// Token: 0x06001F11 RID: 7953 RVA: 0x003BA240 File Offset: 0x003B8440 private void SetData(ushort SelectHeroID = 0) { SoldierScrollItem soldierScrollItem = null; ushort leaderID = this.DM.GetLeaderID(); this.m_Data.Clear(); this.bLordIsFight = false; int num = 0; while ((long)num < (long)((ulong)this.DM.NonFightHeroCount)) { int num2 = num % 2; uint num3 = this.DM.SortNonFightHeroID[num]; if (num2 == 0) { soldierScrollItem = this.GM.m_HeroList_Soldier_ItemDataPool2.spawn(); soldierScrollItem.Item[0].Enable = false; soldierScrollItem.Item[0].Type = 0; soldierScrollItem.Item[1].Enable = false; soldierScrollItem.Item[1].Type = 0; soldierScrollItem.Item[0].HeroID = 0; soldierScrollItem.Item[1].HeroID = 0; soldierScrollItem.Item[0].bIsLords = false; soldierScrollItem.Item[1].bIsLords = false; } soldierScrollItem.Height = 80f; if (DataManager.Instance.curHeroData.ContainsKey(num3)) { Hero recordByKey = this.DM.HeroTable.GetRecordByKey((ushort)num3); soldierScrollItem.Item[num2].HeroID = (ushort)num3; soldierScrollItem.Item[num2].Enable = true; CurHeroData curHeroData = DataManager.Instance.curHeroData[num3]; soldierScrollItem.Item[num2].Lv = curHeroData.Level; soldierScrollItem.Item[num2].Enhance = curHeroData.Enhance; soldierScrollItem.Item[num2].Arms = recordByKey.SoldierKind; soldierScrollItem.Item[num2].Star = curHeroData.Star; soldierScrollItem.Item[num2].MaxNum = this.DM.RankSoldiers[(int)curHeroData.Enhance]; soldierScrollItem.Item[num2].bIsLords = false; soldierScrollItem.Item[num2].bSelect = false; soldierScrollItem.Item[num2].bIsFight = false; soldierScrollItem.Item[num2].Type = 0; if (num3 == (uint)leaderID) { soldierScrollItem.Item[num2].bIsLords = true; this.SetOriginalLord((ushort)num3, soldierScrollItem.Item[num2].Arms, soldierScrollItem.Item[num2].Enhance, soldierScrollItem.Item[num2].MaxNum, soldierScrollItem.Item[num2].Star, soldierScrollItem.Item[num2].Lv); } if ((uint)SelectHeroID == num3) { soldierScrollItem.Item[num2].bSelect = true; this.SetChangeLord((ushort)num3, soldierScrollItem.Item[num2].Arms, soldierScrollItem.Item[num2].Enhance, soldierScrollItem.Item[num2].MaxNum, soldierScrollItem.Item[num2].Star, soldierScrollItem.Item[num2].Lv); this.NowSelectIdx = this.m_Data.Count; this.NowLeft = num2; } if (num2 == 1 || (long)num == (long)((ulong)(this.DM.NonFightHeroCount - 1u))) { this.m_Data.Add(soldierScrollItem); } } else if (num2 == 1 || (long)num == (long)((ulong)(this.DM.NonFightHeroCount - 1u))) { this.GM.m_HeroList_Soldier_ItemDataPool2.despawn(soldierScrollItem); } num++; } if (this.DM.FightHeroCount > 0u) { soldierScrollItem = this.GM.m_HeroList_Soldier_ItemDataPool2.spawn(); soldierScrollItem.Item[0].Type = 1; soldierScrollItem.Item[1].Type = 1; soldierScrollItem.Item[0].HeroID = 0; soldierScrollItem.Item[1].HeroID = 0; soldierScrollItem.Item[0].Enable = true; soldierScrollItem.Item[1].Enable = true; soldierScrollItem.Item[0].bIsLords = false; soldierScrollItem.Item[1].bIsLords = false; soldierScrollItem.Height = 50f; this.m_Data.Add(soldierScrollItem); } int num4 = 0; while ((long)num4 < (long)((ulong)this.DM.FightHeroCount)) { int num2 = num4 % 2; uint num3 = this.DM.SortFightHeroID[num4]; if (num2 == 0) { soldierScrollItem = this.GM.m_HeroList_Soldier_ItemDataPool2.spawn(); soldierScrollItem.Item[0].Enable = false; soldierScrollItem.Item[0].Type = 0; soldierScrollItem.Item[1].Enable = false; soldierScrollItem.Item[1].Type = 0; soldierScrollItem.Item[0].HeroID = 0; soldierScrollItem.Item[1].HeroID = 0; soldierScrollItem.Item[0].bIsLords = false; soldierScrollItem.Item[1].bIsLords = false; } soldierScrollItem.Item[num2].Type = 0; soldierScrollItem.Item[num2].HeroID = (ushort)num3; soldierScrollItem.Height = 80f; if (DataManager.Instance.curHeroData.ContainsKey(num3)) { soldierScrollItem.Item[num2].HeroID = (ushort)num3; Hero recordByKey = this.DM.HeroTable.GetRecordByKey((ushort)num3); soldierScrollItem.Item[num2].Enable = true; CurHeroData curHeroData = DataManager.Instance.curHeroData[num3]; soldierScrollItem.Item[num2].Lv = curHeroData.Level; soldierScrollItem.Item[num2].Enhance = curHeroData.Enhance; soldierScrollItem.Item[num2].Arms = recordByKey.SoldierKind; soldierScrollItem.Item[num2].Star = curHeroData.Star; soldierScrollItem.Item[num2].MaxNum = this.DM.RankSoldiers[(int)curHeroData.Enhance]; soldierScrollItem.Item[num2].bIsLords = false; soldierScrollItem.Item[num2].bSelect = false; soldierScrollItem.Item[num2].bIsFight = true; soldierScrollItem.Item[num2].Type = 0; if (num3 == (uint)leaderID) { this.bLordIsFight = true; soldierScrollItem.Item[num2].bIsLords = true; this.m_OriginaHIBtn.gameObject.SetActive(true); this.SetOriginalLord((ushort)num3, soldierScrollItem.Item[num2].Arms, soldierScrollItem.Item[num2].Enhance, soldierScrollItem.Item[num2].MaxNum, soldierScrollItem.Item[num2].Star, soldierScrollItem.Item[num2].Lv); } if (num2 == 1 || (long)num4 == (long)((ulong)(this.DM.FightHeroCount - 1u))) { this.m_Data.Add(soldierScrollItem); } } else if (num2 == 1 || (long)num4 == (long)((ulong)(this.DM.FightHeroCount - 1u))) { this.GM.m_HeroList_Soldier_ItemDataPool2.despawn(soldierScrollItem); } num4++; } }
// Token: 0x06001AAC RID: 6828 RVA: 0x002D5CF4 File Offset: 0x002D3EF4 private void SetData() { GUIManager instance = GUIManager.Instance; DataManager instance2 = DataManager.Instance; this.CheckFight(); int i = 0; while (i < 5) { Transform child = base.transform.GetChild(2).GetChild(i); UIHIBtn component = child.GetChild(1).GetComponent <UIHIBtn>(); component.m_BtnID1 = i; component.m_Handler = this; this.m_HiBtn[i] = component; UIButton component2 = child.GetChild(2).GetChild(0).GetComponent <UIButton>(); component2.m_Handler = this; component2.m_BtnID1 = 1; if (i < this.MaxDefender) { if (instance2.m_DefendersID[i] != 0) { if (!DataManager.Instance.curHeroData.ContainsKey((uint)instance2.m_DefendersID[i])) { goto IL_49F; } CurHeroData curHeroData = instance2.curHeroData[(uint)instance2.m_DefendersID[i]]; Hero recordByKey = instance2.HeroTable.GetRecordByKey(curHeroData.ID); UIHIBtn component3 = child.GetChild(1).GetComponent <UIHIBtn>(); instance.InitianHeroItemImg(component3.transform, eHeroOrItem.Hero, curHeroData.ID, curHeroData.Star, curHeroData.Enhance, (int)curHeroData.Level, true, false, true, false); this.m_HeroTextTemp1[i] = child.GetChild(4).GetChild(0).GetComponent <UIText>(); this.m_HeroTextTemp1[i] = child.GetChild(4).GetChild(0).GetComponent <UIText>(); this.m_HeroTextTemp1[i].font = this.TTF; this.m_HeroTextTemp1[i].text = instance2.mStringTable.GetStringByID((uint)recordByKey.HeroTitle); eHeroState heroState = instance2.GetHeroState(recordByKey.HeroKey); Image component4 = child.GetChild(6).GetComponent <Image>(); if (heroState == eHeroState.None) { component4.enabled = false; component3.HIImage.color = new Color(1f, 1f, 1f, 1f); component3.CircleImage.color = new Color(1f, 1f, 1f, 1f); component3.HeroRankImage.color = new Color(1f, 1f, 1f, 1f); component3.LvOrNum.color = new Color(1f, 1f, 1f, 1f); } else { if (heroState == eHeroState.IsFighting) { component4.sprite = this.m_SpArray.GetSprite(0); } if (heroState == eHeroState.Captured) { component4.sprite = this.m_SpArray.GetSprite(1); } if (heroState == eHeroState.Dead) { component4.sprite = this.m_SpArray.GetSprite(2); } component3.HIImage.color = new Color(0.5f, 0.5f, 0.5f, 1f); component3.CircleImage.color = new Color(0.5f, 0.5f, 0.5f, 1f); component3.HeroRankImage.color = new Color(0.5f, 0.5f, 0.5f, 1f); component3.LvOrNum.color = new Color(0.5f, 0.5f, 0.5f, 1f); component4.enabled = true; } this.SelectNum++; } else { child.GetChild(1).gameObject.SetActive(false); child.GetChild(4).gameObject.SetActive(false); child.GetChild(2).gameObject.SetActive(true); child.GetChild(2).GetComponent <Image>().material = instance.GetFrameMaterial(); child.GetChild(2).GetComponent <Image>().sprite = instance.LoadFrameSprite("hf000"); component2 = child.GetChild(2).GetChild(0).GetComponent <UIButton>(); component2.m_BtnID1 = 1; component2.m_Handler = this; } goto IL_470; } child.GetChild(1).gameObject.SetActive(false); child.GetChild(4).gameObject.SetActive(false); child.GetChild(3).gameObject.SetActive(true); child.GetChild(3).GetComponent <Image>().material = instance.GetFrameMaterial(); child.GetChild(3).GetComponent <Image>().sprite = instance.LoadFrameSprite("hf000"); component2 = child.GetChild(3).GetComponent <UIButton>(); component2.m_Handler = this; component2.m_BtnID1 = 2; goto IL_470; IL_49F: i++; continue; IL_470: this.m_HeroTextTemp2[i] = child.GetChild(4).GetChild(0).GetComponent <UIText>(); this.m_HeroTextTemp2[i].font = this.TTF; goto IL_49F; } this.m_HeroTextTemp3 = base.transform.GetChild(1).GetChild(3).GetComponent <UIText>(); this.m_Str = StringManager.Instance.SpawnString(30); this.m_Str.ClearString(); StringManager.Instance.IntToFormat((long)this.GetCanSelectNum(), 1, false); this.m_Str.AppendFormat(instance2.mStringTable.GetStringByID(3753u)); this.m_HeroTextTemp3.font = this.TTF; this.m_HeroTextTemp3.text = this.m_Str.ToString(); }