public int EvalCup(CupType _teaCup) { if (_teaCup == cup) { return FULL_MARKS; } return 0; }
public void Randomise() { temperature = Random.Range(0,3)*20 + 10; // 10, 30, 50 (0-60) type = (TeaType) UnityEngine.Random.Range(0,(int)TeaType.NUM); strength = Random.Range(0,3)*20 + 10; // 10, 30, 50 (0-60) cup = (CupType) UnityEngine.Random.Range(0,(int)CupType.NUM); sugar = Random.Range(0,3)*2 + 1; // 1, 3, 5 (0-6) }