private void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info) { ushort num; ushort num2; uLink.NetworkView networkView = info.networkView; this.groupID = (int)info.networkView.group; this.center = CullGrid.Flat(networkView.position); this.size = networkView.position.y; this.extent = this.size / 2f; CullGrid.CellFromGroupID(this.groupID, out num, out num2); base.name = string.Format("GRID-CELL:{0:00000}-[{1},{2}]", this.groupID, num, num2); this.y_mc = HeightCast(this.center); this.y_xy = HeightCast(new Vector2(this.center.x - this.extent, this.center.y - this.extent)); this.y_XY = HeightCast(new Vector2(this.center.x + this.extent, this.center.y + this.extent)); this.y_Xy = HeightCast(new Vector2(this.center.x + this.extent, this.center.y - this.extent)); this.y_xY = HeightCast(new Vector2(this.center.x - this.extent, this.center.y + this.extent)); this.y_xc = HeightCast(new Vector2(this.center.x - this.extent, this.center.y)); this.y_Xc = HeightCast(new Vector2(this.center.x + this.extent, this.center.y)); this.y_my = HeightCast(new Vector2(this.center.x, this.center.y - this.extent)); this.y_mY = HeightCast(new Vector2(this.center.x, this.center.y + this.extent)); base.transform.position = new Vector3(this.center.x, this.y_mc, this.center.y); float[] values = new float[] { this.y_xy, this.y_XY, this.y_Xy, this.y_xY, this.y_xc, this.y_Xc, this.y_my, this.y_mY, this.y_mc }; float num3 = Mathf.Min(values); float[] singleArray2 = new float[] { this.y_xy, this.y_XY, this.y_Xy, this.y_xY, this.y_xc, this.y_Xc, this.y_my, this.y_mY, this.y_mc }; float y = Mathf.Max(singleArray2) - num3; this.bounds = new Bounds(new Vector3(this.center.x, num3 + (y * 0.5f), this.center.y), new Vector3(this.size, y, this.size)); Transform transform = base.transform; this.t_xy = transform.FindChild("BL"); this.t_XY = transform.FindChild("FR"); this.t_Xy = transform.FindChild("BR"); this.t_xY = transform.FindChild("FL"); this.t_xc = transform.FindChild("ML"); this.t_Xc = transform.FindChild("MR"); this.t_my = transform.FindChild("BC"); this.t_mY = transform.FindChild("FC"); this.t_mc = transform.FindChild("MC"); this.t_xy.position = new Vector3(this.center.x - this.extent, this.y_xy, this.center.y - this.extent); this.t_XY.position = new Vector3(this.center.x + this.extent, this.y_XY, this.center.y + this.extent); this.t_Xy.position = new Vector3(this.center.x + this.extent, this.y_Xy, this.center.y - this.extent); this.t_xY.position = new Vector3(this.center.x - this.extent, this.y_xY, this.center.y + this.extent); this.t_xc.position = new Vector3(this.center.x - this.extent, this.y_xc, this.center.y); this.t_Xc.position = new Vector3(this.center.x + this.extent, this.y_Xc, this.center.y); this.t_my.position = new Vector3(this.center.x, this.y_my, this.center.y - this.extent); this.t_mY.position = new Vector3(this.center.x, this.y_mY, this.center.y + this.extent); this.t_mc.position = new Vector3(this.center.x, this.y_mc, this.center.y); transform.gameObject.GetComponentInChildren <SkinnedMeshRenderer>().localBounds = new Bounds(new Vector3(0f, this.y_mc - (num3 + (y * 0.5f)), 0f), new Vector3(this.size, y, this.size)); }
private void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info) { ushort num; ushort num1; uLink.NetworkView networkView = info.networkView; this.groupID = info.networkView.@group; this.center = CullGrid.Flat(networkView.position); this.size = networkView.position.y; this.extent = this.size / 2f; CullGrid.CellFromGroupID(this.groupID, out num, out num1); base.name = string.Format("GRID-CELL:{0:00000}-[{1},{2}]", this.groupID, num, num1); this.y_mc = CullCell.HeightCast(this.center); this.y_xy = CullCell.HeightCast(new Vector2(this.center.x - this.extent, this.center.y - this.extent)); this.y_XY = CullCell.HeightCast(new Vector2(this.center.x + this.extent, this.center.y + this.extent)); this.y_Xy = CullCell.HeightCast(new Vector2(this.center.x + this.extent, this.center.y - this.extent)); this.y_xY = CullCell.HeightCast(new Vector2(this.center.x - this.extent, this.center.y + this.extent)); this.y_xc = CullCell.HeightCast(new Vector2(this.center.x - this.extent, this.center.y)); this.y_Xc = CullCell.HeightCast(new Vector2(this.center.x + this.extent, this.center.y)); this.y_my = CullCell.HeightCast(new Vector2(this.center.x, this.center.y - this.extent)); this.y_mY = CullCell.HeightCast(new Vector2(this.center.x, this.center.y + this.extent)); base.transform.position = new Vector3(this.center.x, this.y_mc, this.center.y); float single = Mathf.Min(new float[] { this.y_xy, this.y_XY, this.y_Xy, this.y_xY, this.y_xc, this.y_Xc, this.y_my, this.y_mY, this.y_mc }); float single1 = Mathf.Max(new float[] { this.y_xy, this.y_XY, this.y_Xy, this.y_xY, this.y_xc, this.y_Xc, this.y_my, this.y_mY, this.y_mc }) - single; this.bounds = new Bounds(new Vector3(this.center.x, single + single1 * 0.5f, this.center.y), new Vector3(this.size, single1, this.size)); Transform bound = base.transform; this.t_xy = bound.FindChild("BL"); this.t_XY = bound.FindChild("FR"); this.t_Xy = bound.FindChild("BR"); this.t_xY = bound.FindChild("FL"); this.t_xc = bound.FindChild("ML"); this.t_Xc = bound.FindChild("MR"); this.t_my = bound.FindChild("BC"); this.t_mY = bound.FindChild("FC"); this.t_mc = bound.FindChild("MC"); this.t_xy.position = new Vector3(this.center.x - this.extent, this.y_xy, this.center.y - this.extent); this.t_XY.position = new Vector3(this.center.x + this.extent, this.y_XY, this.center.y + this.extent); this.t_Xy.position = new Vector3(this.center.x + this.extent, this.y_Xy, this.center.y - this.extent); this.t_xY.position = new Vector3(this.center.x - this.extent, this.y_xY, this.center.y + this.extent); this.t_xc.position = new Vector3(this.center.x - this.extent, this.y_xc, this.center.y); this.t_Xc.position = new Vector3(this.center.x + this.extent, this.y_Xc, this.center.y); this.t_my.position = new Vector3(this.center.x, this.y_my, this.center.y - this.extent); this.t_mY.position = new Vector3(this.center.x, this.y_mY, this.center.y + this.extent); this.t_mc.position = new Vector3(this.center.x, this.y_mc, this.center.y); bound.gameObject.GetComponentInChildren <SkinnedMeshRenderer>().localBounds = new Bounds(new Vector3(0f, this.y_mc - (single + single1 * 0.5f), 0f), new Vector3(this.size, single1, this.size)); }