public void OnUnselected(ExposeToEditor obj)
        {
            Rigidbody rig = obj.GetComponent <Rigidbody>();

            if (rig)
            {
                rig.isKinematic = true;
            }

            CubemanCharacter cubeman = obj.GetComponent <CubemanCharacter>();

            if (cubeman != null)
            {
                cubeman.Move(Vector3.zero, false, false);
                cubeman.Enabled = false;
            }

            CubemanUserControl userCtrl = obj.GetComponent <CubemanUserControl>();

            if (userCtrl != null)
            {
                userCtrl.HandleInput = false;
            }
        }