예제 #1
0
    void OnTriggerEnter(Collider col)
    {
        if (col.transform.tag == "LineJudgment")
        {
            Debug.Log("----NodeObj:TiggerChannel=" + channel + "----");
            switch (channel)
            {
            case 1: cubeObj = GameObject.Find("Cube_1"); break;

            case 2: cubeObj = GameObject.Find("Cube_2"); break;

            case 3: cubeObj = GameObject.Find("Cube_3"); break;

            case 4: cubeObj = GameObject.Find("Cube_4"); break;

            case 5: cubeObj = GameObject.Find("Cube_5"); break;
            }
            cubeScr = (Cube_sc)cubeObj.GetComponent(typeof(Cube_sc));

            gameObject.GetComponent <Renderer>().material.color = Color.green;
            if (cubeScr.selected)
            {
                Transform effect = (Transform)Instantiate(Resources.Load("Particle/Effect1", typeof(Transform)), new Vector3(transform.position.x, -28.5f, -1), Quaternion.identity);
                particle = (ParticleSystem)effect.GetComponent(typeof(ParticleSystem));
                particle.Play();
            }
        }
    }
예제 #2
0
    //IEnumerator Start () {
    void Start()
    {
        Debug.Log("----GameManager:Start()----");
        keyDictionary = new Dictionary <KeyCode, Action> {
            { KeyCode.LeftArrow, KeyL },
            { KeyCode.RightArrow, KeyR }
        };
        cube1 = GameObject.Find("Cube_1");
        cube2 = GameObject.Find("Cube_2");
        cube3 = GameObject.Find("Cube_3");
        cube4 = GameObject.Find("Cube_4");
        cube5 = GameObject.Find("Cube_5");
        cc1   = (Cube_sc)cube1.GetComponent(typeof(Cube_sc));
        cc2   = (Cube_sc)cube2.GetComponent(typeof(Cube_sc));
        cc3   = (Cube_sc)cube3.GetComponent(typeof(Cube_sc));
        cc4   = (Cube_sc)cube4.GetComponent(typeof(Cube_sc));
        cc5   = (Cube_sc)cube5.GetComponent(typeof(Cube_sc));
        cur   = 3;
        Key3();

        // bms file
        string[] lineData = File.ReadAllLines("Assets/Resources/BmsFiles/Lovely_Summer.bms");

        // bms file parsing
        BmsLoader_sc bmsLoader = GameObject.Find("BmsLoader").GetComponent <BmsLoader_sc>();

        bmsLoader.BmsLoad(lineData);
        Bms bms = bmsLoader.getBms();

        // get y position of start line
        GameObject plane_Top      = GameObject.Find("Plane_Top");
        float      startPositionY = plane_Top.transform.position.y;

        // get y position of judgment line
        GameObject lineJudgment      = GameObject.Find("LineJudgment");
        float      judgmentPositionY = lineJudgment.transform.position.y;

        // get center line
        GameObject lineCenter = GameObject.Find("LineCenter");

        // set y position of destroying note
        float destroyDelayPositionY = 35f; // distance between top line to judgment line

        // set width rate of note
        float noteWidthRate = 1.8f;

        List <NoteObj_sc> noteObj_Line_1 = new List <NoteObj_sc>();
        List <NoteObj_sc> noteObj_Line_2 = new List <NoteObj_sc>();
        List <NoteObj_sc> noteObj_Line_3 = new List <NoteObj_sc>();
        List <NoteObj_sc> noteObj_Line_4 = new List <NoteObj_sc>();
        List <NoteObj_sc> noteObj_Line_5 = new List <NoteObj_sc>();
        List <NoteObj_sc> bar_Line       = new List <NoteObj_sc>();

        bool isLongNoteStart_1 = true;
        bool isLongNoteStart_2 = true;
        bool isLongNoteStart_3 = true;
        bool isLongNoteStart_4 = true;
        bool isLongNoteStart_5 = true;

        float preNoteTime_Ln1 = 0f;
        float preNoteTime_Ln2 = 0f;
        float preNoteTime_Ln3 = 0f;
        float preNoteTime_Ln4 = 0f;
        float preNoteTime_Ln5 = 0f;

        float destroyDelayTime = bms.getTotalPlayTime() + 1;
        float secondPerBar     = 60.0f / (float)bms.getBpm() * 4.0f; // seconds per bar
        int   barCount         = 0;

        // create bars
        for (int i = 0; i < bms.totalBarCount; i++)
        {
            float barTime = barCount * secondPerBar;
            note                     = (GameObject)Instantiate(barPrefab, new Vector3(0, startPositionY, 0), Quaternion.identity);
            note_sc                  = note.GetComponent <NoteObj_sc>();
            note_sc.speed            = defaultSpeed;
            note_sc.destroyPositionY = startPositionY - destroyDelayPositionY;
            note_sc.destroyDelayTime = destroyDelayTime;
            note_sc.noteTime         = barTime;
            note_sc.channel          = 0;
            bar_Line.Add(note_sc);
            barCount++;
        }

        // create notes
        foreach (BarData barData in bms.getBarDataList())
        {
            int channel = barData.getChannel();

            float linePositionX = lineCenter.transform.position.x;
            if (channel == 11 || channel == 51)
            {
                linePositionX = lineCenter.transform.position.x - 2;
            }
            else if (channel == 12 || channel == 52)
            {
                linePositionX = lineCenter.transform.position.x - 1;
            }
            else if (channel == 13 || channel == 53)
            {
                linePositionX = lineCenter.transform.position.x;
            }
            else if (channel == 14 || channel == 54)
            {
                linePositionX = lineCenter.transform.position.x + 1;
            }
            else if (channel == 15 || channel == 55)
            {
                linePositionX = lineCenter.transform.position.x + 2;
            }

            bool isLongChannel = false;
            if (channel == 51 || channel == 52 || channel == 53 || channel == 54 || channel == 55)
            {
                isLongChannel = true;
            }

            foreach (Dictionary <int, float> noteData in barData.getNoteDataList())
            {
                foreach (int key in noteData.Keys)
                {
                    // for normal notes
                    if (isLongChannel == false && key != 0 && channel != 16)
                    {
                        float noteTime = noteData[key];

                        note                     = (GameObject)Instantiate(notePrefab, new Vector3(linePositionX * noteWidthRate, startPositionY, 0), Quaternion.identity);
                        note_sc                  = note.GetComponent <NoteObj_sc>();
                        note_sc.speed            = defaultSpeed;
                        note_sc.destroyPositionY = startPositionY - destroyDelayPositionY;
                        note_sc.destroyDelayTime = destroyDelayTime;
                        note_sc.noteTime         = noteTime;
                        note_sc.channel          = channel;

                        if (channel == 11)
                        {
                            noteObj_Line_1.Add(note_sc);
                        }
                        else if (channel == 12)
                        {
                            noteObj_Line_2.Add(note_sc);
                        }
                        else if (channel == 13)
                        {
                            noteObj_Line_3.Add(note_sc);
                        }
                        else if (channel == 14)
                        {
                            noteObj_Line_4.Add(note_sc);
                        }
                        else if (channel == 15)
                        {
                            noteObj_Line_5.Add(note_sc);
                        }
                    }

                    // for long notes
                    if (isLongChannel == true && key != 0)
                    {
                        float secondPerBeat   = 60.0f / (float)bms.getBpm() * 4.0f / beatPerBar; // seconds per beat
                        float longHeightRate  = 0f;
                        bool  isLongNoteStart = false;

                        if (channel == 51)
                        {
                            isLongNoteStart = isLongNoteStart_1;
                        }
                        else if (channel == 52)
                        {
                            isLongNoteStart = isLongNoteStart_2;
                        }
                        else if (channel == 53)
                        {
                            isLongNoteStart = isLongNoteStart_3;
                        }
                        else if (channel == 54)
                        {
                            isLongNoteStart = isLongNoteStart_4;
                        }
                        else if (channel == 55)
                        {
                            isLongNoteStart = isLongNoteStart_5;
                        }

                        if (isLongNoteStart == true)
                        {
                            if (channel == 51)
                            {
                                preNoteTime_Ln1 = noteData[key]; isLongNoteStart_1 = false;
                            }
                            else if (channel == 52)
                            {
                                preNoteTime_Ln2 = noteData[key]; isLongNoteStart_2 = false;
                            }
                            else if (channel == 53)
                            {
                                preNoteTime_Ln3 = noteData[key]; isLongNoteStart_3 = false;
                            }
                            else if (channel == 54)
                            {
                                preNoteTime_Ln4 = noteData[key]; isLongNoteStart_4 = false;
                            }
                            else if (channel == 55)
                            {
                                preNoteTime_Ln5 = noteData[key]; isLongNoteStart_5 = false;
                            }
                        }
                        else if (isLongNoteStart == false)
                        {
                            float noteTime       = noteData[key];
                            float preNoteTime_Ln = 0f;
                            if (channel == 51)
                            {
                                preNoteTime_Ln = preNoteTime_Ln1;
                            }
                            else if (channel == 52)
                            {
                                preNoteTime_Ln = preNoteTime_Ln2;
                            }
                            else if (channel == 53)
                            {
                                preNoteTime_Ln = preNoteTime_Ln3;
                            }
                            else if (channel == 54)
                            {
                                preNoteTime_Ln = preNoteTime_Ln4;
                            }
                            else if (channel == 55)
                            {
                                preNoteTime_Ln = preNoteTime_Ln5;
                            }

                            longHeightRate = (noteTime - preNoteTime_Ln) / secondPerBeat;

                            note = (GameObject)Instantiate(notePrefab, new Vector3(linePositionX * noteWidthRate, startPositionY, 0), Quaternion.identity);
                            float originalScaleX = note.transform.localScale.x;
                            float originalScaleY = note.transform.localScale.y;
                            float originalScaleZ = note.transform.localScale.z;
                            note.transform.localScale = new Vector3(originalScaleX, originalScaleY + originalScaleY * Mathf.Round(longHeightRate), originalScaleZ);
                            note_sc = note.GetComponent <NoteObj_sc>();
                            note_sc.destroyPositionY = startPositionY - destroyDelayPositionY;
                            note_sc.destroyDelayTime = destroyDelayTime;
                            note_sc.noteTime         = preNoteTime_Ln;
                            note_sc.channel          = channel;

                            if (channel == 51)
                            {
                                noteObj_Line_1.Add(note_sc); preNoteTime_Ln1 = 0; isLongNoteStart_1 = true;
                            }
                            else if (channel == 52)
                            {
                                noteObj_Line_2.Add(note_sc); preNoteTime_Ln2 = 0; isLongNoteStart_2 = true;
                            }
                            else if (channel == 53)
                            {
                                noteObj_Line_3.Add(note_sc); preNoteTime_Ln3 = 0; isLongNoteStart_3 = true;
                            }
                            else if (channel == 54)
                            {
                                noteObj_Line_4.Add(note_sc); preNoteTime_Ln4 = 0; isLongNoteStart_4 = true;
                            }
                            else if (channel == 55)
                            {
                                noteObj_Line_5.Add(note_sc); preNoteTime_Ln5 = 0; isLongNoteStart_5 = true;
                            }
                        }
                    }
                }
            }
        }
        noteObj_Line_1.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); });
        noteObj_Line_2.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); });
        noteObj_Line_3.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); });
        noteObj_Line_4.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); });
        noteObj_Line_5.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); });

        bar_Line.Sort(delegate(NoteObj_sc a, NoteObj_sc b) { return(a.noteTime.CompareTo(b.noteTime)); });

        Debug.Log("noteObj_Line_1 = " + noteObj_Line_1.Count);
        Debug.Log("noteObj_Line_2 = " + noteObj_Line_2.Count);
        Debug.Log("noteObj_Line_3 = " + noteObj_Line_3.Count);
        Debug.Log("noteObj_Line_4 = " + noteObj_Line_4.Count);
        Debug.Log("noteObj_Line_5 = " + noteObj_Line_5.Count);
        Debug.Log("bar_Line = " + bar_Line.Count);

        // setup for the creation of beats
        BeatCreator_sc beatCreator = GameObject.Find("BeatCreator").GetComponent <BeatCreator_sc>();

        beatCreator.noteObj_Line_1 = noteObj_Line_1;
        beatCreator.noteObj_Line_2 = noteObj_Line_2;
        beatCreator.noteObj_Line_3 = noteObj_Line_3;
        beatCreator.noteObj_Line_4 = noteObj_Line_4;
        beatCreator.noteObj_Line_5 = noteObj_Line_5;
        beatCreator.bar_Line       = bar_Line;

        beatCreator.bpm             = (float)bms.getBpm();
        beatCreator.beatPerBar      = beatPerBar;
        beatCreator.timeRateBySpeed = timeRateBySpeed;
        //AudioClip bgm = Resources.Load("Sound/" + bmsName) as AudioClip;
        //beatCreator.bgmSound = bgm;
        beatCreator.isTic = isTic;
        //yield return new WaitForEndOfFrame(); // wait for a frame is ready
        beatCreator.isStart = true; // start beat creation
    }