void Start() { cube_Script = FindObjectOfType <Cube_Test>(); cast_Box_Pos_Cube = cube_Script.cast_Box_Pos; boxCollider = cube_Script.boundry.GetComponent <BoxCollider>(); if (this.transform.position.x > cast_Box_Pos_Cube.x) { cardinalDirectionNum = 1; } if (this.transform.position.x < cast_Box_Pos_Cube.x) { cardinalDirectionNum = 2; } if (this.transform.position.z > cast_Box_Pos_Cube.z) { cardinalDirectionNum = 3; this.transform.Rotate(0f, 90f, 0f); } if (this.transform.position.z < cast_Box_Pos_Cube.z) { cardinalDirectionNum = 4; this.transform.Rotate(0f, 90f, 0f); } }
void Start() { nitros_Cast_Vertical = FindObjectOfType <Cube_Test>(); nitros_Movement = FindObjectOfType <Nitros_Find>(); game_Manage = FindObjectOfType <Game_Manager>(); }