public void AddCube(CubeType addingType) { Debug.Log("Adding cube of type " + addingType); for (int i = 0; i < CubeTypes.Count(); i++) { if (CubeTypes[i].GetType() == addingType.GetType()) { Quantities[i] = Quantities[i] + 1; if (CubeTypes[index].GetType() == addingType.GetType()) { AddCubeTypeToDisplay(addingType, SphereDisplayer, primaryOrbiters); AddCubeTypeToDisplay(addingType, SecondarySphereDisplayer, secondaryOrbiters); } return; } } Debug.Log("Cube type " + addingType + " was new"); CubeTypes.Add(GameObject.Find(addingType.GetType().Name + "Type").GetComponent <CubeType>()); Debug.Log("CubeType 0 after add = " + CubeTypes[0]); Quantities.Add(1); if (CubeTypes.Count() == 1) { GetCurrentCubeType(); PopulateCubeDisplays(); Debug.Log("CubeType 0 after updating display = " + CubeTypes[0]); } }
private void CreateBox() { Debug.Log("Beginning create box"); CubeType type = inventory.GetCurrentCube(); Debug.Log("Creating box of type: " + type); if (type == null) { return; } Transform leftHandPos = GameObject.Find("LeftHand").transform; Transform rightHandPos = GameObject.Find("RightHand").transform; Vector3 direction = (rightHandPos.position - leftHandPos.position).normalized; Quaternion rotation = Quaternion.LookRotation(direction); Debug.Log("Instantiating: " + playBox); GameObject instance = Instantiate(playBox, (leftHandPos.position + rightHandPos.position) / 2, rotation); Debug.Log("Getting type"); Debug.Log("Type: " + type); instance.AddComponent(type.GetType()); instance.GetComponent <CubeType>().Initialize(type); float distance = Vector3.Distance(rightHandPos.position, leftHandPos.position); instance.transform.localScale = new Vector3(distance, distance, distance); currentBox = instance; }
public void OnCollisionEnter(Collision collision) { CubeType collidingType = collision.gameObject.GetComponent <CubeType>(); if (type == null || collidingType.GetType() == type.GetType()) { if (cubesOnTrigger.Count == 0) { foreach (Triggerable triggerable in triggerables) { triggerable.Trigger(); } } cubesOnTrigger.Add(collidingType); } }