예제 #1
0
파일: MiniGame.cs 프로젝트: Youtouch/VIBE
 public void OnPatternMessageReceived(CubePattern pattern)
 {
     if (pattern.patternId != m_CurrentPattern.patternId)
     {
         return;
     }
     Debug.Log("Winners are team " + pattern.team);
     EndGame();
 }
예제 #2
0
파일: MiniGame.cs 프로젝트: Youtouch/VIBE
    private void SetupCubePlacement()
    {
//        Debug.Log("Pattern");
        m_CurrentPattern = ChoosePattern();
        if (m_LeftPattern)
        {
            Destroy(m_LeftPattern);
        }
        if (m_RightPattern)
        {
            Destroy(m_RightPattern);
        }
        m_LeftPattern       = Instantiate(m_CurrentPattern, m_LeftPatternSpawn);
        m_RightPattern      = Instantiate(m_CurrentPattern, m_RightPatternSpawn);
        m_LeftPattern.team  = 0;
        m_RightPattern.team = 1;
    }