public void OnPatternMessageReceived(CubePattern pattern) { if (pattern.patternId != m_CurrentPattern.patternId) { return; } Debug.Log("Winners are team " + pattern.team); EndGame(); }
private void SetupCubePlacement() { // Debug.Log("Pattern"); m_CurrentPattern = ChoosePattern(); if (m_LeftPattern) { Destroy(m_LeftPattern); } if (m_RightPattern) { Destroy(m_RightPattern); } m_LeftPattern = Instantiate(m_CurrentPattern, m_LeftPatternSpawn); m_RightPattern = Instantiate(m_CurrentPattern, m_RightPatternSpawn); m_LeftPattern.team = 0; m_RightPattern.team = 1; }