예제 #1
0
        public Mesh CreateMesh(float scale = 1)
        {
            List <Vertex> vertices = new();

            Vector3 size = new Vector3(scale);

            for (int z = 0; z < Size.Z; z++)
            {
                for (int y = 0; y < Size.Y; y++)
                {
                    for (int x = 0; x < Size.X; x++)
                    {
                        QubicleVoxel voxel = this[x, y, z];

                        Vector3 pos = new Vector3(x, y, z) * scale;

                        if (voxel.LeftVisible)
                        {
                            vertices.AddRange(CubeHelper.GetLeftVertices(pos, size, voxel.Color, Vector2.Zero, Vector2.One));
                        }

                        if (voxel.RightVisible)
                        {
                            vertices.AddRange(CubeHelper.GetRightVertices(pos, size, voxel.Color, Vector2.Zero, Vector2.One));
                        }

                        if (voxel.BottomVisible)
                        {
                            vertices.AddRange(CubeHelper.GetBottomVertices(pos, size, voxel.Color, Vector2.Zero, Vector2.One));
                        }

                        if (voxel.TopVisible)
                        {
                            vertices.AddRange(CubeHelper.GetTopVertices(pos, size, voxel.Color, Vector2.Zero, Vector2.One));
                        }

                        if (voxel.BackVisible)
                        {
                            vertices.AddRange(CubeHelper.GetBackVertices(pos, size, voxel.Color, Vector2.Zero, Vector2.One));
                        }

                        if (voxel.FrontVisible)
                        {
                            vertices.AddRange(CubeHelper.GetFrontVertices(pos, size, voxel.Color, Vector2.Zero, Vector2.One));
                        }
                    }
                }
            }

            return(new Mesh(vertices.ToArray()));
        }