// Use this for initialization void Start() { anim = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); audioSource.Play(); gesTureListener = CubeGestureListener.Instance; }
void Start() { // hide mouse cursor //Cursor.visible = false; // by default set the main-camera to be screen-camera if (screenCamera == null) { screenCamera = Camera.main; } // calculate max slides and textures //maxSides = cubeSides.Count; maxTextures = slideTextures.Count; initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; isSpinning = false; tex = 0; side = hsides[1]; if (side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent <Renderer>()) { cubeSides[side].GetComponent <Renderer>().material.mainTexture = slideTextures[tex]; } // get the gestures listener gestureListener = CubeGestureListener.Instance; }
// Update is called once per frame void Update() { switch (status) { case GameStatues.Loading: if (loadingTime > 0) { loadingTime -= Time.deltaTime; } else { status = GameStatues.Running; model.NewScene(gameInfo); gestureListener = CubeGestureListener.Instance; //Debug.Log(gestureListener.gestureInfo); } break; case GameStatues.Running: break; case GameStatues.GameOver: break; default: //Console.WriteLine("无效的成绩"); break; } }
private void Start() { m_ForceFieldCollider = this.GetComponent <Collider2D>(); m_GestureListener = CubeGestureListener.Instance; m_TopPlaying = false; m_RightPlaying = false; m_LeftPlaying = false; }
void Start() { // hide mouse cursor Cursor.visible = false; // calculate max slides and textures //maxSides = cubeSides.Count; // isSpinning = false; // get the gestures listener gestureListener = CubeGestureListener.Instance; }
void Start() { // hide mouse cursor Cursor.visible = false; // calculate max slides and textures //maxSides = cubeSides.Count; maxTextures = slideTextures.Count; initialRotation = transform.rotation; isSpinning = false; tex = 0; side = hsides[1]; if (side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent <Renderer>()) { cubeSides[side].GetComponent <Renderer>().material.mainTexture = slideTextures[tex]; } // get the gestures listener gestureListener = CubeGestureListener.Instance; }
void Start() { // hide mouse cursor //Cursor.visible = false; // calculate max slides and textures //maxSides = cubeSides.Count; maxTextures = slideTextures.Count; initialRotation = transform.rotation; isSpinning = false; tex = 0; side = hsides[1]; if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) { cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; } // get the gestures listener gestureListener = CubeGestureListener.Instance; }
void Awake() { instance = this; }
public void SetListener() { gestureListener = CubeGestureListener.Instance; Debug.Log(gestureListener.name); }
// Start is called before the first frame update void Start() { SpriteRenderer = GetComponent <SpriteRenderer>(); GestureListener = CubeGestureListener.Instance; Audio = GetComponent <AudioSource>(); }
void Start() { // hide mouse cursor //Cursor.visible = false; // by default set the main-camera to be screen-camera if (screenCamera == null) { screenCamera = Camera.main; } // calculate max slides and textures //maxSides = cubeSides.Count; maxTextures = slideTextures.Count; initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; isSpinning = false; tex = 0; side = hsides[1]; if (side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent <Renderer>()) { cubeSides[side].GetComponent <Renderer>().material.mainTexture = slideTextures[tex]; } // get the gestures listener gestureListener = CubeGestureListener.Instance; _scrollRectComponent = GetComponent <ScrollRect>(); _scrollRectRect = GetComponent <RectTransform>(); _container = _scrollRectComponent.content; _pageCount = _container.childCount; // is it horizontal or vertical scrollrect if (_scrollRectComponent.horizontal && !_scrollRectComponent.vertical) { _horizontal = true; } else if (!_scrollRectComponent.horizontal && _scrollRectComponent.vertical) { _horizontal = false; } else { Debug.LogWarning("Confusing setting of horizontal/vertical direction. Default set to horizontal."); _horizontal = true; } _lerp = false; // init SetPagePositions(); SetPage(startingPage); InitPageSelection(); SetPageSelection(startingPage); // prev and next buttons if (nextButton) { nextButton.GetComponent <Button>().onClick.AddListener(() => { NextScreen(); }); } if (prevButton) { prevButton.GetComponent <Button>().onClick.AddListener(() => { PreviousScreen(); }); } // // // //jumpJackText = GetComponent<Text> (); // // // keywords.Add("restart jump timer", () => { GoCalled(); }); KeywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); KeywordRecognizer.OnPhraseRecognized += KeywordRecognizerOnPhraseRecognized; KeywordRecognizer.Start(); }
// Start is called before the first frame update void Start() { CubeGestureListener = CubeGestureListener.Instance; SpriteRenderer = GetComponent <SpriteRenderer>(); }
// Start is called before the first frame update void Start() { CubeGestureListener = CubeGestureListener.Instance; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); gestureListener = CubeGestureListener.Instance; }