예제 #1
0
    public void UpdateFaceStyle()
    {
        Vector3 pos = transform.position;

        if (pos.x < -1.25f)
        {
            this.facestyle = CubeFaceStyle.Front;
        }
        else if (pos.x > 1.25f)
        {
            this.facestyle = CubeFaceStyle.Back;
        }
        else if (pos.y > 1.25f)
        {
            this.facestyle = CubeFaceStyle.Up;
        }
        else if (pos.y < -1.25f)
        {
            this.facestyle = CubeFaceStyle.Down;
        }
        else if (pos.z < -1.25f)
        {
            this.facestyle = CubeFaceStyle.Right;
        }
        else if (pos.z > 1.25f)
        {
            this.facestyle = CubeFaceStyle.Left;
        }
        else
        {
            this.facestyle = CubeFaceStyle.None;
        }
    }
예제 #2
0
 public void UpdateFaceStyle()
 {
     Vector3 pos = transform.position;
     if (pos.x < -1.25f) {
         this.facestyle = CubeFaceStyle.Front;
     } else if (pos.x > 1.25f) {
         this.facestyle = CubeFaceStyle.Back;
     } else if (pos.y > 1.25f) {
         this.facestyle = CubeFaceStyle.Up;
     } else if (pos.y < -1.25f) {
         this.facestyle = CubeFaceStyle.Down;
     } else if (pos.z < -1.25f) {
         this.facestyle = CubeFaceStyle.Right;
     } else if (pos.z > 1.25f) {
         this.facestyle = CubeFaceStyle.Left;
     } else {
         this.facestyle = CubeFaceStyle.None;
     }
 }