public void CreateCube() { CleanUp(); CubeCreator cubeCreator = new CubeCreator(); cubeCreator.Add(Size, Origin, Rotation); Mesh mesh = cubeCreator.CreateMesh(true); var originalMesh = ObjectCreator.CreateSciptableMesh("Cube (Generated)", mesh, Material); originalMesh.gameObject.AddComponent <BoxCollider>(); GeneratedMeshes.Add(originalMesh); }
// Start is called before the first frame update void Awake() { for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { for (int k = 0; k < 5; k++) { CubeCreator.MakeCube(i - 2f, j + 1f, k + 8f, CubeCreator.GetRandomColor()); CubeCreator.MakeHitedCubesFall(); } } } }
public override void OnInspectorGUI() { //base.OnInspectorGUI(); CubeCreator cubeCreator = (CubeCreator)target; DrawDefaultInspector(); //EditorGUILayout.HelpBox("This is a help box", MessageType.Info); if (GUILayout.Button("Generate Cubes")) { cubeCreator.GenerateCubes(); } if (GUILayout.Button("Destroy Cubes")) { cubeCreator.DestroyCubes(); } }
public StructHelper makeFeature(GameObject fetureTemplate, GameObject featurePredictionsTemplate, Dictionary <string, Dictionary <string, ushort[][]> > feature) { FeatureMapData featureMapData = new FeatureMapData(); int index; int counter; GameObject go; initStructObjects(); featureMapData.setCoordX(0); featureMapData.setCoordY(0); featureMapData.setCoordZ(0); int counterLayers = 0; int scalingFactor = 40; var labels = new List <string>(feature["labels"].Keys); foreach (KeyValuePair <string, Dictionary <string, ushort[][]> > layer in feature) { counter = 0; counterLayers = counterLayers + 1; featureMapData.setCoordScale(scalingFactor / counterLayers); Tuple <int, int> divisors = closestDivisors(layer.Value.Count); featureMapData.setCoordY(0); featureMapData.setCoordX(0); featureMapData.setCoordZ(featureMapData.getCoordZ() - 200); foreach (KeyValuePair <string, ushort[][]> featureMap in layer.Value) { featureMapData.setHeight(featureMap.Value.GetLength(0)); featureMapData.setWidth(featureMap.Value.GetLength(0)); featureMapData.setName(featureMap.Key); featureMapData.setCoordY(featureMapData.getCoordY() + featureMapData.getWidth() + featureMapData.getWidth()); if (featureMapData.getName().Contains("fc") || featureMapData.getName().Contains("dense") || featureMapData.getName().Contains("pred")) { index = 0; divisors = closestDivisors(featureMap.Value[0].Length); var name = featureMapData.getName(); var featureMaps = featureMap.Value[0]; featureMapData.setCoordX(0); featureMapData.setCoordY(0); for (int i = 0; i < divisors.Item1; i++) { featureMapData.setCoordX(featureMapData.getCoordX() + 60); featureMapData.setCoordY(0); for (int j = 0; j < divisors.Item2; j++) { go = GameObject.Instantiate(featurePredictionsTemplate); go.name = featureMapData.getName(); CubeCreator cube = go.AddComponent <CubeCreator>(); featureMapData.setCoordY(featureMapData.getCoordY() + 60); if (featureMapData.getName().Contains("pred")) { cube.createCube(featureMapData, name + "_" + labels[index], featureMaps[index]); structHelper.LastLayersPredictions.Add(name + "_" + index.ToString(), cube); } else { cube.createCube(featureMapData, name + "_" + index.ToString(), featureMaps[index]); structHelper.LastLayersPredictions.Add(name + "_" + index.ToString(), cube); } index++; } } } else { go = GameObject.Instantiate(fetureTemplate); go.name = featureMapData.getName(); PlaneCreator plane = go.GetComponent <PlaneCreator>(); plane.createPlane(featureMapData, featureMap.Value); structHelper.convLayers.Add(featureMap.Key, plane); } counter++; if (counter == divisors.Item2) { featureMapData.setCoordY(0); featureMapData.setCoordX(featureMapData.getCoordX() + featureMapData.getHeight() + featureMapData.getHeight()); counter = 0; } } } var parent = GameObject.Find("BackCamera").GetComponent <Camera>().transform.position = new Vector3(800, 800, featureMapData.getCoordZ() - 70); return(structHelper); }