/// <summary> /// Randomly scrambles cube into one of four difficulties. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnScramble_Click(object sender, EventArgs e) { // housekeeping radDisabled.Checked = true; int difficulty; // number of random turns int turn; // represents turn, which is selected randomly Random rand = new Random(); // Random object, used to determine which turns to call // determines difficulty level if (radEasy.Checked) { difficulty = 2; } else if (radNormal.Checked) { difficulty = 4; } else if (radHard.Checked) { difficulty = 8; } else { difficulty = 16; } for (int i = 0; i < difficulty; i++) { // figures out which turn to call turn = rand.Next(1, 13); // calls selected turn switch (turn) { case 1: myCube.RightTurn(); break; case 2: myCube.RightPrimeTurn(); break; case 3: myCube.LeftTurn(); break; case 4: myCube.LeftPrimeTurn(); break; case 5: myCube.UpTurn(); break; case 6: myCube.UpPrimeTurn(); break; case 7: myCube.DownTurn(); break; case 8: myCube.DownPrimeTurn(); break; case 9: myCube.FrontTurn(); break; case 10: myCube.FrontPrimeTurn(); break; case 11: myCube.BackTurn(); break; case 12: myCube.BackPrimeTurn(); break; } } UpdateStickers(); }