예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject tankObj  = new GameObject("myTank");
        CtrlTank   ctrlTank = tankObj.AddComponent <CtrlTank>();

        ctrlTank.Init("tankPrefab");
        tankObj.AddComponent <CameraFollow>();

        GameObject tankObj2 = new GameObject("myTank");
        BaseTank   baskTank = tankObj2.AddComponent <BaseTank>();

        baskTank.Init("tankPrefab");
        baskTank.transform.position = new Vector3(0, 10, 30);
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        //坦克
        GameObject tankObj  = new GameObject("myTank");
        CtrlTank   ctrlTank = tankObj.AddComponent <CtrlTank>();

        ctrlTank.Init("Tank");
        //相机
        tankObj.AddComponent <CameraFollow>();
        //被打的坦克
        GameObject tankObj2 = new GameObject("enemyTank");
        BaseTank   baseTank = tankObj2.AddComponent <BaseTank>();

        baseTank.Init("Tank");
        baseTank.transform.position = new Vector3(5, 0, 0);
    }