private void ApplyChangesToStandingNetworks() { lock (ApplyChangesLocker) { CtlInputDataPresenter.RearrangeWithNewPointsCount(); NetworksManager.RefreshNetworksDataModels(); CtlNetworkPresenter.RenderStanding(NetworksManager.SelectedNetworkModel); ToggleApplyChanges(Const.Toggle.Off); CtlMenuStart.Enabled = true; } }
private void ApplyChangesToRunningNetworks() { lock (ApplyChangesLocker) { CtlInputDataPresenter.RearrangeWithNewPointsCount(); var newModels = NetworksManager.CreateNetworksDataModels(); NetworksManager.MergeModels(newModels); CtlNetworkPresenter.RenderRunning(NetworksManager.SelectedNetworkModel); ToggleApplyChanges(Const.Toggle.Off); } }