public override void AgentReset() { ResetTransform(); //PrintDead(); _shootingCD = 0; bodyIntegrity.health = 15; if (states.Count() != 0) { Debug.Log("write"); CsvReadWrite writer = new CsvReadWrite(); writer.Save(states); states.Clear(); } }
public void SaveState() { state st = new state(); st.shoot = System.Convert.ToInt32(0); states.Add(st); if (state.done == true && bSaved == false) { CsvReadWrite writer = new CsvReadWrite(); writer.Save(states); states.Clear(); bSaved = true; } }