void Awake() { me = this; gameoverUI.SetActive(false); btn_replay.onClick.AddListener(Replay); CsvLevel.Init(); }
// Use this for initialization void Start() { csvLevel = DataManager.instance.getCsvData <CsvLevel>(CsvConfig.CSV_LEVEL); _curLevelData = csvLevel.getObj(4); if (_curLevelData.bonusIds == null) { _curLevelData.bonusIds = CsvConfig.stringToIntArray <int>(_curLevelData.Bonus); string[] ss = _curLevelData.Monsters.Split("|"[0]); string[] sss; Coord c; _curLevelData.monsterDatas = new List <Coord>(); for (int i = 0; i < ss.Length; i++) { sss = ss[i].Split(";"[0]); c = new Coord(); c.x = System.Convert.ToInt32(sss[0]); c.y = System.Convert.ToInt32(sss[1]); _curLevelData.monsterDatas.Add(c); } } onGameStart(); }