void Start() { for (var chan = 0; chan < (int)AudioChannelsSetting; chan++) { namedAudioChannelData.Add(new MYFLT[bufferSize]); } if (csoundUnity) { zerodbfs = csoundUnity.Get0dbfs(); } }
public void Init(CsoundUnity csound) { this.csoundUnity = csound; this.csoundUnityGameObject = csound.gameObject; zerodbfs = csoundUnity.Get0dbfs(); }