private static CsgObject MakeThisSymmetric(CsgObject o) { Union u = new Union(); u.Add(o); u.Add(o.NewMirrorAccrossX()); return(u); }
private static CsgObject DoSomethingSymmetric() { CsgObject o = GimmeACompositionSpheresOnly(); Union u = new Union(); u.Add(o); u.Add(o.NewMirrorAccrossX()); return(u); }