public void PlayCrouchMoveSound(CrouchMoveSounds CrouchMoveSound) { if (!CurrentCrouchMoveSound.IsPlaying()) { CurrentCrouchMoveSound = ArrayCrouchMoveSound[Random.Next(0, ArrayCrouchMoveSound.Length)]; CurrentCrouchMoveSound.Play(); } }
public void PlayCrouchMoveSound(CrouchMoveSounds CrouchMoveSound) { }