void Start() { anim = GetComponent<Animator> (); walkMechanics = GetComponent <WalkMechanics> (); crouchMechanics = GetComponent<CrouchMechanics> (); }
void Start() { walkMechanics = GetComponent<WalkMechanics> (); throwMechanics = GetComponent<ThrowMechanics>(); crouchMechanics = GetComponent<CrouchMechanics>(); }