/// <summary> /// Switches on the level indicated with <i>levelNumber</i> parameter. /// </summary> /// <param name="levelNumber">Number of a level to switch to</param> public void LoadLevel(int levelNumber) { _grid.ReturnCellsToPool(); _wordsFound = 0; _curCrossword = _locationCrosswords[levelNumber]; _grid.BuildCrossword(_curCrossword.GetCrosswordTable(), (char)0); _puzzle.InitiateBoardGame(_curCrossword); _puzzle.NextScroll(); }
public void Awake() { _crossword = new Crossword(_wordsFilePath); _crossword.GetCrosswordTable(); //Dictionary<string, CWword>.Enumerator i = _crossword.CWdict.GetEnumerator(); //CWword obj = null; //Debug.Log("SDFSDFDSFS" + (CWword)_crossword.CWdict.Values.word); //i.MoveNext(); //Debug.Log(obj); }