public void Initialize(WeaponHolder weaponHolder, WeaponScriptable weapon) { WeaponHolder = weaponHolder; Crosshair = weaponHolder.Controller.CrosshairComponent; WeaponStats = weapon.WeaponStats; }
private void Start() { theAudio = GetComponent <AudioSource>(); theCrosshair = FindObjectOfType <CrosshairScript>(); Weaponmanager.currentWeapon = currentGun.GetComponent <Transform>(); Weaponmanager.currentWeaponAnim = currentGun.anim; }
public void initXHair() { //Debug.Log (gameObject.name + " " + player); string searchString = gameObject.name + "/PlayerUI/MovableXHairArea/Crosshair"; setXHair(GameObject.Find(searchString)); xHair.gameObject.GetComponent <RawImage> ().texture = xHairTextures [activeCharId]; scriptOfXHair = xHair.gameObject.GetComponent <CrosshairScript> (); // May be needed for collision logic later }
public void Initialize(WeaponHolder _weaponHolder, WeaponScriptable weaponScript) { weaponHolder = _weaponHolder; crosshair = weaponHolder.playerCrosshair; if (weaponScript) { weaponStats = weaponScript.weaponStats; } }
// Start is called before the first frame update void Start() { rigid = GetComponent <Rigidbody>(); //rigidbody컴퍼넌트를 기존 설정한 rigid변수에 할당 theCrosshair = FindObjectOfType <CrosshairScript>(); //하이레키창에서 선언한 타입에 맞는 옵젝을 찾아서 넣어줌 theGuncontroller = FindObjectOfType <GunController>(); theStatusController = FindObjectOfType <StatusController>(); applySpeed = walkSpeed; originPosY = theCamera.transform.localPosition.y; //카메라가 player에 상속되어 있기때문에 localposition사용 applyCrouch = originPosY; }
private void Awake() { playerAnimator = GetComponent <Animator>(); playerController = GetComponent <PlayerController>(); if (playerController) { playerCrosshair = playerController.Crosshair; } viewCamera = Camera.main; }
private void Awake() { PlayerAnimator = GetComponent <Animator>(); PlayerController = GetComponent <Character.PlayerController>(); if (PlayerController) { PlayerCrosshair = PlayerController.CrossHair; } ViewCamera = Camera.main; }
void Start() { foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("Icon")) { icons.Add(gameObject.name, gameObject); } foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("Icon")) { clickedDatabase.Add(gameObject.name, false); } free = true; clickedName = ""; rotationLeft = 180f; balls = GameObject.FindGameObjectsWithTag("Ball"); foreach (GameObject ball in balls) { ball.SetActive(false); } laserPointer = GameObject.Find("LaserPointer"); laserPointer.SetActive(false); crosshairScript = GameObject.Find("Crosshair").GetComponent <CrosshairScript>(); }
// Use this for initialization void Awake() { crosshairScript = GetComponent <CrosshairScript>(); }
public void Initialize(WeaponHolder weaponHolder, CrosshairScript crosshair) { WeaponHolder = weaponHolder; Crosshair = crosshair; }
public void setActiveXHairScript(CrosshairScript _scriptOfXHair) { scriptOfXHair = _scriptOfXHair; }
public void Initialize(WeaponHolder weaponHolder, CrosshairScript crossHair) { // set weapon holder ref and crosshair ref WeaponHolder = weaponHolder; CrosshairComponent = crossHair; }
void Start() { CHScript = Crosshair.GetComponent <CrosshairScript>(); soundScript = SoundObject.GetComponent <SoundScript>(); stupid = true; }