예제 #1
0
    // Update is called once per frame
    void Update()
    {
        int previousLeftTime = (int)LeftTime;

        elapsedTime += Time.deltaTime;

        if (elapsedTime >= timeLimit && !onTimeOverInvoked)
        {
            onTimeOverInvoked = true;
            CrossSceneAudioPlayer.StopBGM();
            clear.Play();

            CSVParser.Instance.StopEnemyGenerating();
            GameSceneManager.Instance.SwitchScene("Result");
        }

        int currentLeftTime = (int)LeftTime;

        timer.text = currentLeftTime.ToString();
    }
 /// <summary>
 /// シーンが破棄されるときに呼び出されます。
 /// </summary>
 void OnDestroy()
 {
     CrossSceneAudioPlayer.StopBGM();
     SceneManager.UnloadSceneAsync("SubGame");
 }
예제 #3
0
 public void StopBGM()
 {
     CrossSceneAudioPlayer.StopBGM();
 }