void OnDisable() { // remove the joysticks from the cross platform input if (useX) { horizontalVirtualAxis.Remove(); } if (useY) { verticalVirtualAxis.Remove(); } }
void OnDisable() { ResetPosition(); // remove the joysticks from the cross platform input if (m_UseX) { m_HorizontalVirtualAxis.Remove(); } if (m_UseY) { m_VerticalVirtualAxis.Remove(); } }
private void OnDisable() { if (_useX) { _horizontalVirtualAxis.Remove(); } if (_useY) { _verticalVirtualAxis.Remove(); } if (canFire) { _virtualButton.Remove(); } }
void OnDisable() { // The object is disabled so remove it from the cross platform input system horizontalAxis.Remove(); }
void OnDisable() { hAxis.Remove(); vAxis.Remove(); }
void OnDisable() { m_HorizontalVirtualAxis.Remove(); m_VerticalVirtualAxis.Remove(); }
void OnDisable() { // remove the joystick from the cross platform input m_HorizontalVirtualAxis.Remove(); m_VerticalVirtualAxis.Remove(); }
private void OnDisable() { // The object is disabled so remove it from the cross platform input system m_Axis.Remove(); }
protected void OnDisable() { // remove the joysticks from the cross platform input m_MouseXVirtualAxis.Remove(); m_MouseYVirtualAxis.Remove(); }
private void OnDisable() { m_horizontalVirtualAxis.Remove(); m_verticalVirtualAxis.Remove(); }
private void OnDisable() { m_SteerAxis.Remove(); }