//조준 실행 private void FineSight() { isFineSightMode = !isFineSightMode; currentGun.anim.SetBool("FineSightMode", isFineSightMode); IsAnimState = "finesight"; theCrosshair.DontAminationInWater(IsAnimState, isFineSightMode); if (isFineSightMode) { StopAllCoroutines(); StartCoroutine(FineSightActivateCoroutine()); } else { StopAllCoroutines(); StartCoroutine(FineSightNon_ActivateCoroutine()); } }