Class for storing critter info from Objects.dat
상속: Props
예제 #1
0
 public void UpdateCritter(Critters critterToUpdate)
 {
     _dbConnection.Update(critterToUpdate);
 }
예제 #2
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 public void AddCritter()
 {
     Critters.Add(new Critter());
 }
예제 #3
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 // Start is called before the first frame update
 void Start()
 {
     _jobManager = new JobManager();
     _grocm      = new GroceryManager(_grocmsettings);
     _critters   = new Critters(_critterSettings, _jobManager);
 }
 void Awake()
 {
     //if(LevelSerializer.IsDeserializing)	return;
     instance=this;
     UWEBase._RES = game;
     objectMaster=new ObjectMasters();
     objectMaster.Load(Application.dataPath + "//..//" + UWEBase._RES + "_object_config.txt");
     critter = new Critters();
     critter.Load(Application.dataPath + "//..//" + UWEBase._RES + "_critters.txt");
     commobj=new CommonObjProps();
     commobj.Load(Application.dataPath + "//..//" + UWEBase._RES + "_comobj.txt");
     weaponprops =new WeaponProps();
     weaponprops.Load(Application.dataPath + "//..//" + UWEBase._RES + "_weapons.txt");
 }