public void UpdateCritter(Critters critterToUpdate) { _dbConnection.Update(critterToUpdate); }
public void AddCritter() { Critters.Add(new Critter()); }
// Start is called before the first frame update void Start() { _jobManager = new JobManager(); _grocm = new GroceryManager(_grocmsettings); _critters = new Critters(_critterSettings, _jobManager); }
void Awake() { //if(LevelSerializer.IsDeserializing) return; instance=this; UWEBase._RES = game; objectMaster=new ObjectMasters(); objectMaster.Load(Application.dataPath + "//..//" + UWEBase._RES + "_object_config.txt"); critter = new Critters(); critter.Load(Application.dataPath + "//..//" + UWEBase._RES + "_critters.txt"); commobj=new CommonObjProps(); commobj.Load(Application.dataPath + "//..//" + UWEBase._RES + "_comobj.txt"); weaponprops =new WeaponProps(); weaponprops.Load(Application.dataPath + "//..//" + UWEBase._RES + "_weapons.txt"); }