/// <summary> /// Creates a new Critter by CritterPlacement info, using the _critters /// objects to instantiate the particular one. /// </summary> /// <param name="created">The CritterPlacement represented the created Critter</param> /// <returns></returns> public CritterMovement CreateCritter(CritterPlacement created) { var spawnPos = new Vector2(22.5f, -3.0f); var newMovement = Instantiate(_critters[created.Type], spawnPos, Quaternion.identity) .GetComponent <CritterMovement>(); newMovement.SetTarget(new Vector2(created.Position.X, created.Position.Y) * 3.0f); _critterMovements.Add(created.Id, newMovement); return(newMovement); }
/// <summary> /// Sets the target the specified Critter (by id) to a new position /// </summary> /// <param name="moved">The data representing the Critter's Id and new position</param> public void MoveCritter(CritterPlacement moved) { _critterMovements[moved.Id].SetTarget( new Vector2(moved.Position.X, moved.Position.Y) * 3.0f ); }