예제 #1
0
 protected virtual void Awake()
 {
     Cursor.lockState = CursorLockMode.Locked;
     //inputGrabber = new CritterInputGrabber(mouseSensitivity);
     Mover = new CritterMover(gameObject, critterConfig, audioManager);
 }
예제 #2
0
 private void OnDrawGizmosSelected()
 {
     CritterMover.DrawGizmos(transform.position, GetComponent <SphereCollider>().radius, critterConfig);
 }