protected virtual void Awake() { Cursor.lockState = CursorLockMode.Locked; //inputGrabber = new CritterInputGrabber(mouseSensitivity); Mover = new CritterMover(gameObject, critterConfig, audioManager); }
private void OnDrawGizmosSelected() { CritterMover.DrawGizmos(transform.position, GetComponent <SphereCollider>().radius, critterConfig); }