void Update() { if (sc && crit) { GameObject target = World.GetNearestPlayer(sc); if (target != null) { Vector3 targetPosition = target.GetComponent <SC>().position; sc.SetDirectionTo(targetPosition); float dist = Vector3.Distance(targetPosition, sc.position); if (dist > 1) { sc.MoveForward(crit.speed * speedModifier * Time.deltaTime); } else { if (dist < minDist) { sc.MoveForward(-crit.speed * speedModifier * Time.deltaTime); } sc.MoveSide(lovedSideDirection * crit.speed * speedModifier * Time.deltaTime); } crit.Attack(target.GetComponent <SC>().position); } } }
void Update() { if (sc && crit) { GameObject target = World.GetNearestPlayer(sc); if (target != null) { if (coolDown <= 0) { if (currentTarget.magnitude == 0) { currentTarget = target.GetComponent <SC>().position; } float dist = Vector3.Distance(currentTarget, sc.position); if (dist > 0.1f) { sc.SetDirectionTo(currentTarget); sc.MoveForward(crit.speed * speedModifier * Time.deltaTime); crit.Attack(target.GetComponent <SC>().position); } else { currentTarget.Set(0, 0, 0); coolDown = 1.5f; } } else { coolDown -= Time.deltaTime; } } } }
void Update() { if (sc && crit) { GameObject target = World.GetNearestPlayer(sc); if (target != null) { Vector3 targetPosition = target.GetComponent <SC>().position; sc.SetDirectionTo(targetPosition); crit.Attack(target.GetComponent <SC>().position); } } }
void Update() { if (sc && crit) { GameObject target = World.GetNearestPlayer(sc); if (target != null) { sc.SetDirectionTo(target.GetComponent <SC>().position); sc.MoveForward(crit.speed * speedModifier * Time.deltaTime); crit.Attack(target.GetComponent <SC>().position); } } }
// Update is called once per frame void Update() { if (sc && critter) { //change backpack if (MoonzInput.GetKeyDown(MoonzInput.ARROW_UP, inputSuffix)) { GetComponent <Eq>().ChangeSlot(Item.SLOT_UP); } if (MoonzInput.GetKeyDown(MoonzInput.ARROW_DOWN, inputSuffix)) { GetComponent <Eq>().ChangeSlot(Item.SLOT_DOWN); } if (MoonzInput.GetKeyDown(MoonzInput.ARROW_LEFT, inputSuffix)) { GetComponent <Eq>().ChangeSlot(Item.SLOT_LEFT); } if (MoonzInput.GetKeyDown(MoonzInput.ARROW_RIGHT, inputSuffix)) { GetComponent <Eq>().ChangeSlot(Item.SLOT_RIGHT); } if (MoonzInput.GetKeyDown(MoonzInput.B, inputSuffix) && eq.GetShield() != null) { critter.shieldActive = !critter.shieldActive; } bubble.SetActive(critter.shieldActive && eq.GetShield() != null); if (MoonzInput.GetKeyDown(MoonzInput.A, inputSuffix)) { if (eq.downSlot != null) { critter.UseBuff(eq.downSlot); eq.RemoveItem(eq.downSlot.GetComponent <Item>()); } } float h = MoonzInput.GetAxis("H", inputSuffix); float v = MoonzInput.GetAxis("V", inputSuffix); float angle; if (Mathf.Abs(h) + Mathf.Abs(v) > 0.5f) { GetComponent <Animator>().SetInteger("animId", 0); angle = Mathf.Atan2(h, v); sp.rotation = Quaternion.Euler(0, angle * 180 / Mathf.PI, 0); } else { GetComponent <Animator>().SetInteger("animId", 1); } sc.MoveForward(v * critter.getSpeed() * Time.deltaTime); sc.MoveSide(h * critter.getSpeed() * Time.deltaTime); float fh = MoonzInput.GetAxis("FH", inputSuffix); float fv = MoonzInput.GetAxis("FV", inputSuffix); angle = Mathf.Atan2(fh, fv); if (Mathf.Abs(fh) + Mathf.Abs(fv) > 0.5) { Vector3 shootDirection = Camera.main.transform.up * fv + Camera.main.transform.right * fh; critter.Attack(sc.position + shootDirection); sp.rotation = Quaternion.Euler(0, angle * 180 / Mathf.PI, 0); } if (MoonzInput.GetKeyDown(MoonzInput.RB, inputSuffix) || MoonzInput.GetKeyDown(MoonzInput.X, inputSuffix)) { PickDropIfAny(); } } }